Remove files that are not used

This commit is contained in:
Zach Hilman 2018-07-27 23:55:23 -04:00
parent d2ad279a32
commit df5b75694f
36 changed files with 1463 additions and 43 deletions

View file

@ -736,6 +736,18 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
return paths[path];
}
std::string GetHactoolConfigurationPath() {
#ifdef _WIN32
char path[MAX_PATH];
if (SHGetFolderPathA(NULL, CSIDL_PROFILE, NULL, 0, path) != S_OK)
return "";
std::string local_path = Common::StringFromFixedZeroTerminatedBuffer(path, MAX_PATH);
return local_path + "\\.switch";
#else
return GetHomeDirectory() + "/.switch";
#endif
}
size_t WriteStringToFile(bool text_file, const std::string& str, const char* filename) {
return FileUtil::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
}

View file

@ -125,6 +125,8 @@ bool SetCurrentDir(const std::string& directory);
// directory. To be used in "multi-user" mode (that is, installed).
const std::string& GetUserPath(UserPath path, const std::string& new_path = "");
std::string GetHactoolConfigurationPath();
// Returns the path to where the sys file are
std::string GetSysDirectory();

View file

@ -212,6 +212,7 @@ void FileBackend::Write(const Entry& entry) {
CLS(Input) \
CLS(Network) \
CLS(Loader) \
CLS(Crypto) \
CLS(WebService)
// GetClassName is a macro defined by Windows.h, grrr...

View file

@ -97,6 +97,7 @@ enum class Class : ClassType {
Audio_DSP, ///< The HLE implementation of the DSP
Audio_Sink, ///< Emulator audio output backend
Loader, ///< ROM loader
Crypto, ///< Cryptographic engine/functions
Input, ///< Input emulation
Network, ///< Network emulation
WebService, ///< Interface to yuzu Web Services