yuzu: integrate gamemode support on linux
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11 changed files with 481 additions and 1 deletions
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@ -178,6 +178,8 @@ struct Values {
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true,
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&use_speed_limit};
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Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::Core};
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// Cpu
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SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
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CpuAccuracy::Auto, CpuAccuracy::Paranoid,
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@ -386,7 +386,7 @@ if (NOT WIN32)
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target_include_directories(yuzu PRIVATE ${Qt${QT_MAJOR_VERSION}Gui_PRIVATE_INCLUDE_DIRS})
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endif()
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if (UNIX AND NOT APPLE)
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target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::DBus)
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target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::DBus gamemode)
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endif()
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target_compile_definitions(yuzu PRIVATE
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@ -29,6 +29,9 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_,
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if (!Settings::IsConfiguringGlobal()) {
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ui->button_reset_defaults->setVisible(false);
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}
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#ifndef __linux__
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ui->enable_gamemode->setVisible(false);
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#endif
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}
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ConfigureGeneral::~ConfigureGeneral() = default;
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@ -175,6 +175,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
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INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral());
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INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
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QStringLiteral());
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INSERT(UISettings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
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// Ui Debugging
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@ -185,6 +185,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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#ifdef __linux__
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#include <gamemode_client.h>
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#endif
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constexpr int default_mouse_hide_timeout = 2500;
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constexpr int default_mouse_center_timeout = 10;
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constexpr int default_input_update_timeout = 1;
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@ -2126,6 +2130,16 @@ void GMainWindow::OnEmulationStopped() {
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discord_rpc->Update();
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#ifdef __linux__
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if (UISettings::values.enable_gamemode) {
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if (gamemode_request_end() < 0) {
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LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
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} else {
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LOG_INFO(Frontend, "Stopped gamemode");
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}
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}
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#endif
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// The emulation is stopped, so closing the window or not does not matter anymore
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disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
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@ -3504,6 +3518,16 @@ void GMainWindow::OnStartGame() {
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play_time_manager->Start();
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discord_rpc->Update();
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#ifdef __linux__
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if (UISettings::values.enable_gamemode) {
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if (gamemode_request_start() < 0) {
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LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
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} else {
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LOG_INFO(Frontend, "Started gamemode");
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}
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}
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#endif
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}
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void GMainWindow::OnRestartGame() {
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@ -3524,6 +3548,16 @@ void GMainWindow::OnPauseGame() {
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play_time_manager->Stop();
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UpdateMenuState();
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AllowOSSleep();
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#ifdef __linux__
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if (UISettings::values.enable_gamemode) {
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if (gamemode_request_end() < 0) {
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LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
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} else {
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LOG_INFO(Frontend, "Stopped gamemode");
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}
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}
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#endif
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}
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void GMainWindow::OnPauseContinueGame() {
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@ -5181,6 +5215,26 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
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discord_rpc->Update();
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}
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void GMainWindow::SetGamemodeDisabled([[maybe_unused]] bool state) {
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#ifdef __linux__
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if (emulation_running) {
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if (state) {
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if (gamemode_request_end() < 0) {
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LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
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} else {
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LOG_INFO(Frontend, "Stopped gamemode");
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}
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} else {
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if (gamemode_request_start() < 0) {
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LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
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} else {
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LOG_INFO(Frontend, "Started gamemode");
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}
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}
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}
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#endif
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}
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void GMainWindow::changeEvent(QEvent* event) {
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#ifdef __unix__
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// PaletteChange event appears to only reach so far into the GUI, explicitly asking to
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@ -140,6 +140,9 @@ struct Values {
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Settings::Specialization::Default,
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true,
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true};
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// Gamemode
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Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::UiGeneral};
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Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
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// Discord RPC
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@ -44,6 +44,7 @@ target_link_libraries(yuzu-cmd PRIVATE SDL2::SDL2 Vulkan::Headers)
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if(UNIX AND NOT APPLE)
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install(TARGETS yuzu-cmd)
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target_link_libraries(yuzu-cmd PRIVATE gamemode)
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endif()
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if(WIN32)
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@ -63,6 +63,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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#ifdef __linux__
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#include <gamemode_client.h>
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#endif
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static void PrintHelp(const char* argv0) {
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std::cout << "Usage: " << argv0
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<< " [options] <filename>\n"
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@ -425,6 +429,16 @@ int main(int argc, char** argv) {
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exit(0);
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});
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#ifdef __linux__
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if (Settings::values.disable_gamemode) {
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if (gamemode_request_start() < 0) {
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LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
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} else {
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LOG_INFO(Frontend, "Started gamemode");
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}
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}
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#endif
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void(system.Run());
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if (system.DebuggerEnabled()) {
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system.InitializeDebugger();
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@ -436,6 +450,16 @@ int main(int argc, char** argv) {
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void(system.Pause());
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system.ShutdownMainProcess();
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#ifdef __linux__
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if (Settings::values.disable_gamemode) {
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if (gamemode_request_end() < 0) {
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LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
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} else {
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LOG_INFO(Frontend, "Stopped gamemode");
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}
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}
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#endif
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detached_tasks.WaitForAllTasks();
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return 0;
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}
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