Fix shader dumps with nvdisasm
skip fragment shaders when rasterizer is disabled initialize env_ptrs
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096644c01c
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dfb7fc8293
7 changed files with 42 additions and 26 deletions
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@ -584,7 +584,8 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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ShaderPools& pools, const GraphicsPipelineCacheKey& key,
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std::span<Shader::Environment* const> envs, PipelineStatistics* statistics,
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bool build_in_parallel) try {
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LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
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auto hash = key.Hash();
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LOG_INFO(Render_Vulkan, "0x{:016x}", hash);
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size_t env_index{0};
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std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
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const bool uses_vertex_a{key.unique_hashes[0] != 0};
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@ -611,7 +612,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
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Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
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if (Settings::values.dump_shaders) {
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env.Dump(key.unique_hashes[index]);
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env.Dump(hash, key.unique_hashes[index]);
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}
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if (!uses_vertex_a || index != 1) {
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// Normal path
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@ -712,18 +713,19 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env,
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PipelineStatistics* statistics, bool build_in_parallel) try {
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auto hash = key.Hash();
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if (device.HasBrokenCompute()) {
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LOG_ERROR(Render_Vulkan, "Skipping 0x{:016x}", key.Hash());
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LOG_ERROR(Render_Vulkan, "Skipping 0x{:016x}", hash);
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return nullptr;
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}
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LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
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LOG_INFO(Render_Vulkan, "0x{:016x}", hash);
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Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
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// Dump it before error.
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if (Settings::values.dump_shaders) {
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env.Dump(key.Hash());
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env.Dump(hash, key.unique_hash);
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}
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auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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