Fix shader dumps with nvdisasm

skip fragment shaders when rasterizer is disabled
initialize env_ptrs
This commit is contained in:
Kelebek1 2023-08-03 12:18:35 +01:00
parent 096644c01c
commit dfb7fc8293
7 changed files with 42 additions and 26 deletions

View file

@ -102,7 +102,8 @@ static std::string_view StageToPrefix(Shader::Stage stage) {
}
}
static void DumpImpl(u64 hash, const u64* code, u32 read_highest, u32 read_lowest,
static void DumpImpl(u64 pipeline_hash, u64 shader_hash, std::span<const u64> code,
[[maybe_unused]] u32 read_highest, [[maybe_unused]] u32 read_lowest,
u32 initial_offset, Shader::Stage stage) {
const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)};
const auto base_dir{shader_dir / "shaders"};
@ -111,13 +112,18 @@ static void DumpImpl(u64 hash, const u64* code, u32 read_highest, u32 read_lowes
return;
}
const auto prefix = StageToPrefix(stage);
const auto name{base_dir / fmt::format("{}{:016x}.ash", prefix, hash)};
const size_t real_size = read_highest - read_lowest + initial_offset;
const size_t padding_needed = ((32 - (real_size % 32)) % 32);
const auto name{base_dir /
fmt::format("{:016x}_{}_{:016x}.ash", pipeline_hash, prefix, shader_hash)};
std::fstream shader_file(name, std::ios::out | std::ios::binary);
ASSERT(initial_offset % sizeof(u64) == 0);
const size_t jump_index = initial_offset / sizeof(u64);
shader_file.write(reinterpret_cast<const char*>(code + jump_index), real_size);
for (size_t i = 0; i < padding_needed; i++) {
const size_t code_size = code.size_bytes() - initial_offset;
shader_file.write(reinterpret_cast<const char*>(&code[jump_index]), code_size);
// + 1 instruction, due to the fact that we skip the final self branch instruction in the code,
// but we need to consider it for padding, otherwise nvdisasm rages.
const size_t padding_needed = (32 - ((code_size + INST_SIZE) % 32)) % 32;
for (size_t i = 0; i < INST_SIZE + padding_needed; i++) {
shader_file.put(0);
}
}
@ -197,8 +203,8 @@ u64 GenericEnvironment::CalculateHash() const {
return Common::CityHash64(data.get(), size);
}
void GenericEnvironment::Dump(u64 hash) {
DumpImpl(hash, code.data(), read_highest, read_lowest, initial_offset, stage);
void GenericEnvironment::Dump(u64 pipeline_hash, u64 shader_hash) {
DumpImpl(pipeline_hash, shader_hash, code, read_highest, read_lowest, initial_offset, stage);
}
void GenericEnvironment::Serialize(std::ofstream& file) const {
@ -282,6 +288,7 @@ std::optional<u64> GenericEnvironment::TryFindSize() {
Tegra::Texture::TICEntry GenericEnvironment::ReadTextureInfo(GPUVAddr tic_addr, u32 tic_limit,
bool via_header_index, u32 raw) {
const auto handle{Tegra::Texture::TexturePair(raw, via_header_index)};
ASSERT(handle.first <= tic_limit);
const GPUVAddr descriptor_addr{tic_addr + handle.first * sizeof(Tegra::Texture::TICEntry)};
Tegra::Texture::TICEntry entry;
gpu_memory->ReadBlock(descriptor_addr, &entry, sizeof(entry));
@ -465,8 +472,8 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
.read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest))
.read(reinterpret_cast<char*>(&viewport_transform_state), sizeof(viewport_transform_state))
.read(reinterpret_cast<char*>(&stage), sizeof(stage));
code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
file.read(reinterpret_cast<char*>(code.get()), code_size);
code.resize(Common::DivCeil(code_size, sizeof(u64)));
file.read(reinterpret_cast<char*>(code.data()), code_size);
for (size_t i = 0; i < num_texture_types; ++i) {
u32 key;
Shader::TextureType type;
@ -509,8 +516,8 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
is_propietary_driver = texture_bound == 2;
}
void FileEnvironment::Dump(u64 hash) {
DumpImpl(hash, code.get(), read_highest, read_lowest, initial_offset, stage);
void FileEnvironment::Dump(u64 pipeline_hash, u64 shader_hash) {
DumpImpl(pipeline_hash, shader_hash, code, read_highest, read_lowest, initial_offset, stage);
}
u64 FileEnvironment::ReadInstruction(u32 address) {