Input: remove unused stuff & clean up
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID 2. removed button handling in EmuWindow 3. removed key_map 4. cleanup #include
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9 changed files with 3 additions and 412 deletions
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@ -18,57 +18,6 @@ enum class LayoutOption {
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Custom,
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};
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namespace NativeInput {
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enum Values {
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// directly mapped keys
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A,
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B,
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X,
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Y,
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L,
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R,
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ZL,
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ZR,
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START,
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SELECT,
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HOME,
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DUP,
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DDOWN,
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DLEFT,
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DRIGHT,
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CUP,
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CDOWN,
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CLEFT,
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CRIGHT,
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// indirectly mapped keys
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CIRCLE_UP,
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CIRCLE_DOWN,
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CIRCLE_LEFT,
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CIRCLE_RIGHT,
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CIRCLE_MODIFIER,
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NUM_INPUTS
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};
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static const std::array<const char*, NUM_INPUTS> Mapping = {{
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// directly mapped keys
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"pad_a", "pad_b", "pad_x", "pad_y", "pad_l", "pad_r", "pad_zl", "pad_zr", "pad_start",
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"pad_select", "pad_home", "pad_dup", "pad_ddown", "pad_dleft", "pad_dright", "pad_cup",
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"pad_cdown", "pad_cleft", "pad_cright",
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// indirectly mapped keys
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"pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right",
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"pad_circle_modifier",
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}};
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static const std::array<Values, NUM_INPUTS> All = {{
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A, B, X, Y, L, R, ZL, ZR,
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START, SELECT, HOME, DUP, DDOWN, DLEFT, DRIGHT, CUP,
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CDOWN, CLEFT, CRIGHT, CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT, CIRCLE_MODIFIER,
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}};
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}
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namespace NativeButton {
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enum Values {
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A,
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@ -129,9 +78,6 @@ struct Values {
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bool is_new_3ds;
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// Controls
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std::array<int, NativeInput::NUM_INPUTS> input_mappings;
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float pad_circle_modifier_scale;
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std::array<std::string, NativeButton::NumButtons> buttons;
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std::array<std::string, NativeAnalog::NumAnalogs> analogs;
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