TextureCache: Add R16G16 to D24S8 converter.

This commit is contained in:
Fernando Sahmkow 2021-11-20 00:02:12 +01:00
parent 1d5e6a51d7
commit e02cff2f69
5 changed files with 38 additions and 0 deletions

View file

@ -17,6 +17,7 @@ set(SHADER_FILES
convert_d24s8_to_r16g16.frag
convert_depth_to_float.frag
convert_float_to_depth.frag
convert_r16g16_to_d24s8.frag
full_screen_triangle.vert
fxaa.frag
fxaa.vert

View file

@ -0,0 +1,18 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 450
// #extension GL_ARB_shader_stencil_export : require
layout(binding = 0) uniform sampler2D color_texture;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
vec4 color = texelFetch(color_texture, coord, 0).rgba;
uint depth_stencil_unorm = (uint(color.r * (exp2(16) - 1.0f)) << 16)
| (uint(color.g * (exp2(16) - 1.0f)) << 16);
gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f);
// gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
}