common/input: Avoid numerous large copies of CallbackStatus
CallbackStatus instances aren't the cheapest things to copy around (relative to everything else), given that they're currently 520 bytes in size and are currently copied numerous times when callbacks are invoked. Instead, we can pass the status by const reference to avoid all the copying.
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9 changed files with 171 additions and 129 deletions
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@ -66,9 +66,10 @@ void EmulatedConsole::ReloadInput() {
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motion_devices = Common::Input::CreateDevice<Common::Input::InputDevice>(motion_params);
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if (motion_devices) {
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Common::Input::InputCallback motion_callback{
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[this](Common::Input::CallbackStatus callback) { SetMotion(callback); }};
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motion_devices->SetCallback(motion_callback);
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motion_devices->SetCallback({
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.on_change =
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[this](const Common::Input::CallbackStatus& callback) { SetMotion(callback); },
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});
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}
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// Unique index for identifying touch device source
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@ -78,9 +79,12 @@ void EmulatedConsole::ReloadInput() {
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if (!touch_device) {
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continue;
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}
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Common::Input::InputCallback touch_callback{
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[this, index](Common::Input::CallbackStatus callback) { SetTouch(callback, index); }};
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touch_device->SetCallback(touch_callback);
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touch_device->SetCallback({
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.on_change =
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[this, index](const Common::Input::CallbackStatus& callback) {
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SetTouch(callback, index);
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},
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});
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index++;
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}
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}
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@ -127,7 +131,7 @@ void EmulatedConsole::SetMotionParam(Common::ParamPackage param) {
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ReloadInput();
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}
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void EmulatedConsole::SetMotion(Common::Input::CallbackStatus callback) {
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void EmulatedConsole::SetMotion(const Common::Input::CallbackStatus& callback) {
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std::lock_guard lock{mutex};
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auto& raw_status = console.motion_values.raw_status;
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auto& emulated = console.motion_values.emulated;
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@ -162,8 +166,7 @@ void EmulatedConsole::SetMotion(Common::Input::CallbackStatus callback) {
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TriggerOnChange(ConsoleTriggerType::Motion);
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}
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void EmulatedConsole::SetTouch(Common::Input::CallbackStatus callback,
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[[maybe_unused]] std::size_t index) {
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void EmulatedConsole::SetTouch(const Common::Input::CallbackStatus& callback, std::size_t index) {
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if (index >= console.touch_values.size()) {
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return;
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}
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