common/input: Avoid numerous large copies of CallbackStatus

CallbackStatus instances aren't the cheapest things to copy around
(relative to everything else), given that they're currently 520 bytes in
size and are currently copied numerous times when callbacks are invoked.

Instead, we can pass the status by const reference to avoid all the
copying.
This commit is contained in:
Lioncash 2021-12-13 21:09:28 -05:00
parent 54eafbaf17
commit e05d2a70b2
9 changed files with 171 additions and 129 deletions

View file

@ -14,10 +14,13 @@ public:
using Button = std::unique_ptr<Common::Input::InputDevice>;
TouchFromButtonDevice(Button button_, int touch_id_, float x_, float y_)
: button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) {
Common::Input::InputCallback button_up_callback{
[this](Common::Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }};
last_button_value = false;
button->SetCallback(button_up_callback);
button->SetCallback({
.on_change =
[this](const Common::Input::CallbackStatus& callback_) {
UpdateButtonStatus(callback_);
},
});
button->ForceUpdate();
}
@ -47,7 +50,7 @@ public:
return status;
}
void UpdateButtonStatus(Common::Input::CallbackStatus button_callback) {
void UpdateButtonStatus(const Common::Input::CallbackStatus& button_callback) {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Touch,
.touch_status = GetStatus(button_callback.button_status.value),