More improvements to GDBStub (#653)
* More improvements to GDBStub - Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS. - List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names. - Initial support for floating point registers. * Tidy up as requested in PR feedback * Tidy up as requested in PR feedback
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8 changed files with 176 additions and 53 deletions
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@ -9,6 +9,7 @@
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#include "common/logging/log.h"
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#include "common/swap.h"
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#include "core/core.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/loader/nro.h"
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@ -115,6 +116,9 @@ bool AppLoader_NRO::LoadNro(const std::string& path, VAddr load_base) {
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codeset->memory = std::make_shared<std::vector<u8>>(std::move(program_image));
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Core::CurrentProcess()->LoadModule(codeset, load_base);
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// Register module with GDBStub
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GDBStub::RegisterModule(codeset->name, load_base, load_base);
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return true;
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}
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