shader/texture: Implement TLD4.PTP
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844e4a297b
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5 changed files with 120 additions and 56 deletions
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@ -48,10 +48,10 @@ class ExprDecompiler;
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enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
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struct TextureAoffi {};
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struct TextureOffset {};
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struct TextureDerivates {};
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using TextureArgument = std::pair<Type, Node>;
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using TextureIR = std::variant<TextureAoffi, TextureDerivates, TextureArgument>;
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using TextureIR = std::variant<TextureOffset, TextureDerivates, TextureArgument>;
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constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
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static_cast<u32>(Maxwell::MaxConstBufferSize) / (4 * sizeof(float));
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@ -1089,6 +1089,8 @@ private:
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std::string expr = "texture" + function_suffix;
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if (!meta->aoffi.empty()) {
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expr += "Offset";
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} else if (!meta->ptp.empty()) {
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expr += "Offsets";
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}
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expr += '(' + GetSampler(meta->sampler) + ", ";
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expr += coord_constructors.at(count + (has_array ? 1 : 0) +
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@ -1117,8 +1119,12 @@ private:
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for (const auto& variant : extras) {
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if (const auto argument = std::get_if<TextureArgument>(&variant)) {
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expr += GenerateTextureArgument(*argument);
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} else if (std::holds_alternative<TextureAoffi>(variant)) {
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expr += GenerateTextureAoffi(meta->aoffi);
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} else if (std::holds_alternative<TextureOffset>(variant)) {
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if (!meta->aoffi.empty()) {
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expr += GenerateTextureAoffi(meta->aoffi);
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} else if (!meta->ptp.empty()) {
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expr += GenerateTexturePtp(meta->ptp);
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}
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} else if (std::holds_alternative<TextureDerivates>(variant)) {
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expr += GenerateTextureDerivates(meta->derivates);
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} else {
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@ -1159,6 +1165,20 @@ private:
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return expr;
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}
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std::string ReadTextureOffset(const Node& value) {
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if (const auto immediate = std::get_if<ImmediateNode>(&*value)) {
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// Inline the string as an immediate integer in GLSL (AOFFI arguments are required
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// to be constant by the standard).
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return std::to_string(static_cast<s32>(immediate->GetValue()));
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} else if (device.HasVariableAoffi()) {
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// Avoid using variable AOFFI on unsupported devices.
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return Visit(value).AsInt();
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} else {
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// Insert 0 on devices not supporting variable AOFFI.
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return "0";
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}
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}
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std::string GenerateTextureAoffi(const std::vector<Node>& aoffi) {
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if (aoffi.empty()) {
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return {};
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@ -1169,18 +1189,7 @@ private:
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expr += '(';
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for (std::size_t index = 0; index < aoffi.size(); ++index) {
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const auto operand{aoffi.at(index)};
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if (const auto immediate = std::get_if<ImmediateNode>(&*operand)) {
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// Inline the string as an immediate integer in GLSL (AOFFI arguments are required
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// to be constant by the standard).
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expr += std::to_string(static_cast<s32>(immediate->GetValue()));
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} else if (device.HasVariableAoffi()) {
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// Avoid using variable AOFFI on unsupported devices.
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expr += Visit(operand).AsInt();
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} else {
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// Insert 0 on devices not supporting variable AOFFI.
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expr += '0';
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}
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expr += ReadTextureOffset(aoffi.at(index));
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if (index + 1 < aoffi.size()) {
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expr += ", ";
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}
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@ -1190,6 +1199,20 @@ private:
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return expr;
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}
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std::string GenerateTexturePtp(const std::vector<Node>& ptp) {
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static constexpr std::size_t num_vectors = 4;
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ASSERT(ptp.size() == num_vectors * 2);
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std::string expr = ", ivec2[](";
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for (std::size_t vector = 0; vector < num_vectors; ++vector) {
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const bool has_next = vector + 1 < num_vectors;
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expr += fmt::format("ivec2({}, {}){}", ReadTextureOffset(ptp.at(vector * 2)),
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ReadTextureOffset(ptp.at(vector * 2 + 1)), has_next ? ", " : "");
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}
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expr += ')';
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return expr;
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}
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std::string GenerateTextureDerivates(const std::vector<Node>& derivates) {
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if (derivates.empty()) {
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return {};
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@ -1688,7 +1711,7 @@ private:
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ASSERT(meta);
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std::string expr = GenerateTexture(
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operation, "", {TextureAoffi{}, TextureArgument{Type::Float, meta->bias}});
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operation, "", {TextureOffset{}, TextureArgument{Type::Float, meta->bias}});
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if (meta->sampler.IsShadow()) {
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expr = "vec4(" + expr + ')';
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}
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@ -1700,7 +1723,7 @@ private:
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ASSERT(meta);
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std::string expr = GenerateTexture(
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operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureAoffi{}});
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operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureOffset{}});
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if (meta->sampler.IsShadow()) {
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expr = "vec4(" + expr + ')';
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}
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@ -1708,21 +1731,19 @@ private:
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}
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Expression TextureGather(Operation operation) {
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const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
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ASSERT(meta);
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const auto& meta = std::get<MetaTexture>(operation.GetMeta());
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const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
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if (meta->sampler.IsShadow()) {
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return {GenerateTexture(operation, "Gather", {TextureAoffi{}}, true) +
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GetSwizzle(meta->element),
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Type::Float};
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const auto type = meta.sampler.IsShadow() ? Type::Float : Type::Int;
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const bool separate_dc = meta.sampler.IsShadow();
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std::vector<TextureIR> ir;
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if (meta.sampler.IsShadow()) {
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ir = {TextureOffset{}};
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} else {
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return {GenerateTexture(operation, "Gather",
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{TextureAoffi{}, TextureArgument{type, meta->component}},
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false) +
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GetSwizzle(meta->element),
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Type::Float};
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ir = {TextureOffset{}, TextureArgument{type, meta.component}};
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}
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return {GenerateTexture(operation, "Gather", ir, separate_dc) + GetSwizzle(meta.element),
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Type::Float};
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}
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Expression TextureQueryDimensions(Operation operation) {
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@ -1793,7 +1814,8 @@ private:
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const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
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ASSERT(meta);
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std::string expr = GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureAoffi{}});
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std::string expr =
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GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureOffset{}});
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return {std::move(expr) + GetSwizzle(meta->element), Type::Float};
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}
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