shader/texture: Implement TLD4.PTP

This commit is contained in:
ReinUsesLisp 2019-12-16 04:09:24 -03:00
parent 844e4a297b
commit e09c1fbc1f
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GPG key ID: 2DFC508897B39CFE
5 changed files with 120 additions and 56 deletions

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@ -91,18 +91,17 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
case OpCode::Id::TLD4: {
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
"NDV is not implemented");
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
"PTP is not implemented");
const auto texture_type = instr.tld4.texture_type.Value();
const bool depth_compare = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::DC)
: instr.tld4.UsesMiscMode(TextureMiscMode::DC);
const bool is_array = instr.tld4.array != 0;
const bool is_aoffi = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::AOFFI)
: instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI);
WriteTexInstructionFloat(
bb, instr,
GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi, is_bindless));
const bool is_ptp = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::PTP)
: instr.tld4.UsesMiscMode(TextureMiscMode::PTP);
WriteTexInstructionFloat(bb, instr,
GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi,
is_ptp, is_bindless));
break;
}
case OpCode::Id::TLD4S: {
@ -145,7 +144,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {}, {}, component, element};
MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {}, {}, {}, component, element};
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
}
@ -194,7 +193,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
}
for (u32 element = 0; element < values.size(); ++element) {
MetaTexture meta{*sampler, {}, {}, {}, derivates, {}, {}, {}, element};
MetaTexture meta{*sampler, {}, {}, {}, {}, derivates, {}, {}, {}, element};
values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
}
@ -234,7 +233,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
if (!instr.txq.IsComponentEnabled(element)) {
continue;
}
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, element};
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element};
const Node value =
Operation(OperationCode::TextureQueryDimensions, meta,
GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
@ -303,7 +302,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
continue;
}
auto params = coords;
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, element};
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element};
const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
SetTemporary(bb, indexer++, value);
}
@ -542,7 +541,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
for (u32 element = 0; element < values.size(); ++element) {
auto copy_coords = coords;
MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, bias, lod, {}, element};
MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias, lod, {}, element};
values[element] = Operation(read_method, meta, std::move(copy_coords));
}
@ -639,7 +638,9 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
}
Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
bool is_array, bool is_aoffi, bool is_bindless) {
bool is_array, bool is_aoffi, bool is_ptp, bool is_bindless) {
ASSERT_MSG(!(is_aoffi && is_ptp), "AOFFI and PTP can't be enabled at the same time");
const std::size_t coord_count = GetCoordCount(texture_type);
// If enabled arrays index is always stored in the gpr8 field
@ -665,12 +666,15 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
return values;
}
std::vector<Node> aoffi;
std::vector<Node> aoffi, ptp;
if (is_aoffi) {
aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, true);
} else if (is_ptp) {
ptp = GetPtpCoordinates(
{GetRegister(parameter_register++), GetRegister(parameter_register++)});
}
Node dc{};
Node dc;
if (depth_compare) {
dc = GetRegister(parameter_register++);
}
@ -680,8 +684,8 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
MetaTexture meta{*sampler, GetRegister(array_register), dc, aoffi, {}, {}, {}, component,
element};
MetaTexture meta{
*sampler, GetRegister(array_register), dc, aoffi, ptp, {}, {}, {}, component, element};
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
}
@ -714,7 +718,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
MetaTexture meta{sampler, array_register, {}, {}, {}, {}, lod, {}, element};
MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element};
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
}
@ -759,7 +763,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
MetaTexture meta{sampler, array, {}, {}, {}, {}, lod, {}, element};
MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element};
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
}
return values;
@ -824,4 +828,38 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor
return aoffi;
}
std::vector<Node> ShaderIR::GetPtpCoordinates(std::array<Node, 2> ptp_regs) {
static constexpr u32 num_entries = 8;
std::vector<Node> ptp;
ptp.reserve(num_entries);
const auto global_size = static_cast<s64>(global_code.size());
const std::optional low = TrackImmediate(ptp_regs[0], global_code, global_size);
const std::optional high = TrackImmediate(ptp_regs[1], global_code, global_size);
if (!low || !high) {
for (u32 entry = 0; entry < num_entries; ++entry) {
const u32 reg = entry / 4;
const u32 offset = entry % 4;
const Node value = BitfieldExtract(ptp_regs[reg], offset * 8, 6);
const Node condition =
Operation(OperationCode::LogicalIGreaterEqual, value, Immediate(32));
const Node negative = Operation(OperationCode::IAdd, value, Immediate(-64));
ptp.push_back(Operation(OperationCode::Select, condition, negative, value));
}
return ptp;
}
const u64 immediate = (static_cast<u64>(*high) << 32) | static_cast<u64>(*low);
for (u32 entry = 0; entry < num_entries; ++entry) {
s32 value = (immediate >> (entry * 8)) & 0b111111;
if (value >= 32) {
value -= 64;
}
ptp.push_back(Immediate(value));
}
return ptp;
}
} // namespace VideoCommon::Shader