audio_in/out_system: Pass Initialize members by value where applicable

applet_resource_user_id isn't actually modified and is just assigned to
a member variable, so this doesn't need to be a mutable reference.

Similarly, the device name itself isn't modified and is only moved. We
pass by value here, since we can still perform the move, but eliminate a
sneaky set of calls that can unintentionally destroy the original
string. Given how nested the calls are, it's good to get rid of this
potential vector for a use-after-move bug.
This commit is contained in:
Lioncash 2022-10-26 11:15:25 -04:00
parent 041eb5bf57
commit e0ec9ffc36
6 changed files with 8 additions and 8 deletions

View file

@ -56,7 +56,7 @@ Result System::IsConfigValid(const std::string_view device_name,
return ResultSuccess;
}
Result System::Initialize(std::string& device_name, const AudioInParameter& in_params,
Result System::Initialize(std::string device_name, const AudioInParameter& in_params,
const u32 handle_, const u64 applet_resource_user_id_) {
auto result{IsConfigValid(device_name, in_params)};
if (result.IsError()) {

View file

@ -97,7 +97,7 @@ public:
* @param applet_resource_user_id - Unused.
* @return Result code.
*/
Result Initialize(std::string& device_name, const AudioInParameter& in_params, u32 handle,
Result Initialize(std::string device_name, const AudioInParameter& in_params, u32 handle,
u64 applet_resource_user_id);
/**