audio_in/out_system: Pass Initialize members by value where applicable
applet_resource_user_id isn't actually modified and is just assigned to a member variable, so this doesn't need to be a mutable reference. Similarly, the device name itself isn't modified and is only moved. We pass by value here, since we can still perform the move, but eliminate a sneaky set of calls that can unintentionally destroy the original string. Given how nested the calls are, it's good to get rid of this potential vector for a use-after-move bug.
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6 changed files with 8 additions and 8 deletions
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@ -17,7 +17,7 @@ using namespace AudioCore::AudioIn;
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class IAudioIn final : public ServiceFramework<IAudioIn> {
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public:
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explicit IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
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std::string& device_name, const AudioInParameter& in_params, u32 handle,
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const std::string& device_name, const AudioInParameter& in_params, u32 handle,
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u64 applet_resource_user_id)
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: ServiceFramework{system_, "IAudioIn"},
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service_context{system_, "IAudioIn"}, event{service_context.CreateEvent("AudioInEvent")},
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@ -24,7 +24,7 @@ using namespace AudioCore::AudioOut;
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class IAudioOut final : public ServiceFramework<IAudioOut> {
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public:
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explicit IAudioOut(Core::System& system_, AudioCore::AudioOut::Manager& manager,
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size_t session_id, std::string& device_name,
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size_t session_id, const std::string& device_name,
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const AudioOutParameter& in_params, u32 handle, u64 applet_resource_user_id)
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: ServiceFramework{system_, "IAudioOut", ServiceThreadType::CreateNew},
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service_context{system_, "IAudioOut"}, event{service_context.CreateEvent(
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