glsl: Implement precise fp variable allocation
This commit is contained in:
parent
14bfb4719a
commit
e10366974e
4 changed files with 67 additions and 8 deletions
|
@ -43,6 +43,10 @@ std::string TypePrefix(GlslVarType type) {
|
|||
return "u4_";
|
||||
case GlslVarType::F32x4:
|
||||
return "f4_";
|
||||
case GlslVarType::PrecF32:
|
||||
return "pf_";
|
||||
case GlslVarType::PrecF64:
|
||||
return "pd_";
|
||||
case GlslVarType::Void:
|
||||
return "";
|
||||
default:
|
||||
|
@ -225,6 +229,10 @@ std::string VarAlloc::GetGlslType(GlslVarType type) const {
|
|||
return "uvec4 ";
|
||||
case GlslVarType::F32x4:
|
||||
return "vec4 ";
|
||||
case GlslVarType::PrecF32:
|
||||
return "precise float ";
|
||||
case GlslVarType::PrecF64:
|
||||
return "precise double ";
|
||||
case GlslVarType::Void:
|
||||
return "";
|
||||
default:
|
||||
|
@ -262,6 +270,10 @@ VarAlloc::UseTracker& VarAlloc::GetUseTracker(GlslVarType type) {
|
|||
return var_u32x4;
|
||||
case GlslVarType::F32x4:
|
||||
return var_f32x4;
|
||||
case GlslVarType::PrecF32:
|
||||
return var_precf32;
|
||||
case GlslVarType::PrecF64:
|
||||
return var_precf64;
|
||||
default:
|
||||
throw NotImplementedException("Type {}", type);
|
||||
}
|
||||
|
@ -297,6 +309,10 @@ const VarAlloc::UseTracker& VarAlloc::GetUseTracker(GlslVarType type) const {
|
|||
return var_u32x4;
|
||||
case GlslVarType::F32x4:
|
||||
return var_f32x4;
|
||||
case GlslVarType::PrecF32:
|
||||
return var_precf32;
|
||||
case GlslVarType::PrecF64:
|
||||
return var_precf64;
|
||||
default:
|
||||
throw NotImplementedException("Type {}", type);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue