glsl: Implement precise fp variable allocation

This commit is contained in:
ameerj 2021-05-30 22:44:28 -04:00
parent 14bfb4719a
commit e10366974e
4 changed files with 67 additions and 8 deletions

View file

@ -33,6 +33,8 @@ enum class GlslVarType : u32 {
F32x3,
U32x4,
F32x4,
PrecF32,
PrecF64,
Void,
};
@ -40,8 +42,8 @@ struct Id {
union {
u32 raw;
BitField<0, 1, u32> is_valid;
BitField<1, 4, GlslVarType> type;
BitField<5, 27, u32> index;
BitField<1, 5, GlslVarType> type;
BitField<6, 26, u32> index;
};
bool operator==(Id rhs) const noexcept {
@ -101,6 +103,8 @@ private:
UseTracker var_u64{};
UseTracker var_s64{};
UseTracker var_f64{};
UseTracker var_precf32{};
UseTracker var_precf64{};
};
} // namespace Shader::Backend::GLSL