Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.
Not really sure where the difference is, but some applications seem to use this 1:1 the same way...
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@ -224,6 +224,8 @@ struct Regs {
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struct TevStageConfig {
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enum class Source : u32 {
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PrimaryColor = 0x0,
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PrimaryFragmentColor = 0x1,
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Texture0 = 0x3,
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Texture1 = 0x4,
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Texture2 = 0x5,
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