Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.

Not really sure where the difference is, but some applications seem to use this 1:1 the same way...
This commit is contained in:
Tony Wasserka 2015-01-03 13:49:53 +01:00
parent 04cd06d5c2
commit e11fb96408
2 changed files with 4 additions and 0 deletions

View file

@ -224,6 +224,8 @@ struct Regs {
struct TevStageConfig {
enum class Source : u32 {
PrimaryColor = 0x0,
PrimaryFragmentColor = 0x1,
Texture0 = 0x3,
Texture1 = 0x4,
Texture2 = 0x5,