general: Make CPU accuracy and related a Settings::Setting

Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
This commit is contained in:
lat9nq 2021-05-15 20:46:48 -04:00
parent 904584e4ba
commit e169fdad4f
7 changed files with 47 additions and 41 deletions

View file

@ -42,7 +42,7 @@ void LogSettings() {
log_setting("System_RegionIndex", values.region_index.GetValue());
log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
log_setting("CPU_Accuracy", values.cpu_accuracy);
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());

View file

@ -115,7 +115,7 @@ struct Values {
Setting<bool> use_multi_core;
// Cpu
CPUAccuracy cpu_accuracy;
Setting<CPUAccuracy> cpu_accuracy;
bool cpuopt_page_tables;
bool cpuopt_block_linking;
@ -126,9 +126,9 @@ struct Values {
bool cpuopt_misc_ir;
bool cpuopt_reduce_misalign_checks;
bool cpuopt_unsafe_unfuse_fma;
bool cpuopt_unsafe_reduce_fp_error;
bool cpuopt_unsafe_inaccurate_nan;
Setting<bool> cpuopt_unsafe_unfuse_fma;
Setting<bool> cpuopt_unsafe_reduce_fp_error;
Setting<bool> cpuopt_unsafe_inaccurate_nan;
// Renderer
Setting<RendererBackend> renderer_backend;