gl_rasterizer_cache: Implement depth format Z16_UNORM.

This commit is contained in:
bunnei 2018-07-13 23:25:11 -04:00
parent 2cb3fdca86
commit e21190f47f
3 changed files with 15 additions and 1 deletions

View file

@ -77,6 +77,8 @@ u32 BytesPerPixel(TextureFormat format) {
static u32 DepthBytesPerPixel(DepthFormat format) {
switch (format) {
case DepthFormat::Z16_UNORM:
return 2;
case DepthFormat::S8_Z24_UNORM:
case DepthFormat::Z24_S8_UNORM:
case DepthFormat::Z32_FLOAT:
@ -133,6 +135,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
switch (format) {
case DepthFormat::Z16_UNORM:
case DepthFormat::S8_Z24_UNORM:
case DepthFormat::Z24_S8_UNORM:
case DepthFormat::Z32_FLOAT: