Merge pull request #551 from bunnei/shr

gl_shader_decompiler: Implement SHR instruction.
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bunnei 2018-06-09 00:42:44 -04:00 committed by GitHub
commit e2176dc7ce
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@ -260,6 +260,10 @@ union Instruction {
}
} alu;
union {
BitField<48, 1, u64> is_signed;
} shift;
union {
BitField<39, 5, u64> shift_amount;
BitField<48, 1, u64> negate_b;