shader_recompiler: Use functions for indirect const buffer accesses

This commit is contained in:
Liam 2022-03-17 13:30:21 -04:00
parent 3ac522ba41
commit e228a40db8
5 changed files with 94 additions and 39 deletions

View file

@ -173,6 +173,7 @@ struct Info {
bool uses_atomic_image_u32{};
bool uses_shadow_lod{};
bool uses_rescaling_uniform{};
bool uses_cbuf_indirect{};
IR::Type used_constant_buffer_types{};
IR::Type used_storage_buffer_types{};