core: Make the main System class use the PImpl idiom
core.h is kind of a massive header in terms what it includes within itself. It includes VFS utilities, kernel headers, file_sys header, ARM-related headers, etc. This means that changing anything in the headers included by core.h essentially requires you to rebuild almost all of core. Instead, we can modify the System class to use the PImpl idiom, which allows us to move all of those headers to the cpp file and forward declare the bulk of the types that would otherwise be included, reducing compile times. This change specifically only performs the PImpl portion.
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5094dfa081
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5 changed files with 410 additions and 302 deletions
138
src/core/core.h
138
src/core/core.h
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@ -94,11 +94,7 @@ public:
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* This function should only be used by GDB Stub to support breakpoints, memory updates and
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* step/continue commands.
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*/
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void InvalidateCpuInstructionCaches() {
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for (auto& cpu : cpu_cores) {
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cpu->ArmInterface().ClearInstructionCache();
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}
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}
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void InvalidateCpuInstructionCaches();
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/// Shutdown the emulated system.
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void Shutdown();
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@ -117,17 +113,13 @@ public:
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* application).
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* @returns True if the emulated system is powered on, otherwise false.
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*/
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bool IsPoweredOn() const {
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return cpu_barrier && cpu_barrier->IsAlive();
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}
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bool IsPoweredOn() const;
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/**
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* Returns a reference to the telemetry session for this emulation session.
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* @returns Reference to the telemetry session.
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*/
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Core::TelemetrySession& TelemetrySession() const {
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return *telemetry_session;
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}
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Core::TelemetrySession& TelemetrySession() const;
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/// Prepare the core emulation for a reschedule
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void PrepareReschedule();
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@ -136,14 +128,13 @@ public:
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PerfStats::Results GetAndResetPerfStats();
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/// Gets an ARM interface to the CPU core that is currently running
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ARM_Interface& CurrentArmInterface() {
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return CurrentCpuCore().ArmInterface();
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}
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ARM_Interface& CurrentArmInterface();
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/// Gets the index of the currently running CPU core
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size_t CurrentCoreIndex() {
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return CurrentCpuCore().CoreIndex();
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}
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size_t CurrentCoreIndex();
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/// Gets the scheduler for the CPU core that is currently running
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Kernel::Scheduler& CurrentScheduler();
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/// Gets an ARM interface to the CPU core with the specified index
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ARM_Interface& ArmInterface(size_t core_index);
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@ -151,43 +142,26 @@ public:
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/// Gets a CPU interface to the CPU core with the specified index
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Cpu& CpuCore(size_t core_index);
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/// Gets the exclusive monitor
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ExclusiveMonitor& Monitor();
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/// Gets a mutable reference to the GPU interface
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Tegra::GPU& GPU() {
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return *gpu_core;
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}
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Tegra::GPU& GPU();
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/// Gets an immutable reference to the GPU interface.
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const Tegra::GPU& GPU() const {
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return *gpu_core;
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}
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const Tegra::GPU& GPU() const;
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/// Gets a mutable reference to the renderer.
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VideoCore::RendererBase& Renderer() {
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return *renderer;
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}
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VideoCore::RendererBase& Renderer();
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/// Gets an immutable reference to the renderer.
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const VideoCore::RendererBase& Renderer() const {
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return *renderer;
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}
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/// Gets the scheduler for the CPU core that is currently running
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Kernel::Scheduler& CurrentScheduler() {
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return *CurrentCpuCore().Scheduler();
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}
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/// Gets the exclusive monitor
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ExclusiveMonitor& Monitor() {
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return *cpu_exclusive_monitor;
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}
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const VideoCore::RendererBase& Renderer() const;
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/// Gets the scheduler for the CPU core with the specified index
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const std::shared_ptr<Kernel::Scheduler>& Scheduler(size_t core_index);
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/// Gets the current process
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Kernel::SharedPtr<Kernel::Process>& CurrentProcess() {
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return current_process;
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}
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Kernel::SharedPtr<Kernel::Process>& CurrentProcess();
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/// Provides a reference to the kernel instance.
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Kernel::KernelCore& Kernel();
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@ -195,49 +169,37 @@ public:
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/// Provides a constant reference to the kernel instance.
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const Kernel::KernelCore& Kernel() const;
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/// Provides a reference to the internal PerfStats instance.
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Core::PerfStats& GetPerfStats();
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/// Provides a constant reference to the internal PerfStats instance.
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const Core::PerfStats& GetPerfStats() const;
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/// Provides a reference to the frame limiter;
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Core::FrameLimiter& FrameLimiter();
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/// Provides a constant referent to the frame limiter
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const Core::FrameLimiter& FrameLimiter() const;
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/// Gets the name of the current game
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Loader::ResultStatus GetGameName(std::string& out) const {
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if (app_loader == nullptr)
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return Loader::ResultStatus::ErrorNotInitialized;
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return app_loader->ReadTitle(out);
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}
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Loader::ResultStatus GetGameName(std::string& out) const;
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PerfStats perf_stats;
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FrameLimiter frame_limiter;
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void SetStatus(ResultStatus new_status, const char* details);
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void SetStatus(ResultStatus new_status, const char* details = nullptr) {
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status = new_status;
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if (details) {
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status_details = details;
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}
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}
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const std::string& GetStatusDetails() const;
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const std::string& GetStatusDetails() const {
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return status_details;
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}
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Loader::AppLoader& GetAppLoader() const {
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return *app_loader;
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}
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Loader::AppLoader& GetAppLoader() const;
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Service::SM::ServiceManager& ServiceManager();
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const Service::SM::ServiceManager& ServiceManager() const;
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void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
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debug_context = std::move(context);
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}
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void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context);
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std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const {
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return debug_context;
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}
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std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const;
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void SetFilesystem(FileSys::VirtualFilesystem vfs) {
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virtual_filesystem = std::move(vfs);
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}
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void SetFilesystem(FileSys::VirtualFilesystem vfs);
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FileSys::VirtualFilesystem GetFilesystem() const {
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return virtual_filesystem;
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}
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FileSys::VirtualFilesystem GetFilesystem() const;
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private:
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System();
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@ -253,34 +215,10 @@ private:
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*/
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ResultStatus Init(Frontend::EmuWindow& emu_window);
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Kernel::KernelCore kernel;
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/// RealVfsFilesystem instance
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FileSys::VirtualFilesystem virtual_filesystem;
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/// AppLoader used to load the current executing application
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std::unique_ptr<Loader::AppLoader> app_loader;
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std::unique_ptr<VideoCore::RendererBase> renderer;
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::shared_ptr<Tegra::DebugContext> debug_context;
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Kernel::SharedPtr<Kernel::Process> current_process;
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std::shared_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
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std::shared_ptr<CpuBarrier> cpu_barrier;
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std::array<std::shared_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
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std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
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size_t active_core{}; ///< Active core, only used in single thread mode
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/// Service manager
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std::shared_ptr<Service::SM::ServiceManager> service_manager;
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/// Telemetry session for this emulation session
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std::unique_ptr<Core::TelemetrySession> telemetry_session;
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struct Impl;
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std::unique_ptr<Impl> impl;
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static System s_instance;
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ResultStatus status = ResultStatus::Success;
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std::string status_details = "";
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/// Map of guest threads to CPU cores
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std::map<std::thread::id, std::shared_ptr<Cpu>> thread_to_cpu;
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};
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inline ARM_Interface& CurrentArmInterface() {
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