Implement Bindless Samplers and TEX_B in the IR.

This commit is contained in:
Fernando Sahmkow 2019-03-26 17:05:23 -04:00 committed by FernandoS27
parent c4ac05c82c
commit e28fd3d0a5
4 changed files with 77 additions and 16 deletions

View file

@ -328,7 +328,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
}
entry.entries.samplers.emplace_back(
static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0);
static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0, false);
}
u32 global_memory_count{};