shader: Add denorm flush support

This commit is contained in:
ReinUsesLisp 2021-02-20 03:30:13 -03:00 committed by ameerj
parent 6db69990da
commit e2bc05b17d
20 changed files with 260 additions and 93 deletions

View file

@ -32,6 +32,7 @@ add_library(shader_recompiler STATIC
frontend/ir/ir_emitter.h
frontend/ir/microinstruction.cpp
frontend/ir/microinstruction.h
frontend/ir/modifiers.h
frontend/ir/opcodes.cpp
frontend/ir/opcodes.h
frontend/ir/opcodes.inc
@ -94,9 +95,7 @@ add_library(shader_recompiler STATIC
shader_info.h
)
target_include_directories(shader_recompiler PRIVATE sirit)
target_link_libraries(shader_recompiler PRIVATE fmt::fmt sirit)
target_link_libraries(shader_recompiler INTERFACE fmt::fmt sirit)
target_link_libraries(shader_recompiler PUBLIC fmt::fmt sirit)
add_executable(shader_util main.cpp)
target_link_libraries(shader_util PRIVATE shader_recompiler)

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@ -14,8 +14,6 @@
#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/frontend/ir/program.h"
#pragma optimize("", off)
namespace Shader::Backend::SPIRV {
namespace {
template <class Func>
@ -113,9 +111,61 @@ Id TypeId(const EmitContext& ctx, IR::Type type) {
throw NotImplementedException("Phi node type {}", type);
}
}
void SetupDenormControl(const Profile& profile, const IR::Program& program, EmitContext& ctx,
Id main_func) {
if (!profile.support_float_controls) {
return;
}
const Info& info{program.info};
if (!info.uses_fp32_denorms_flush && !info.uses_fp32_denorms_preserve &&
!info.uses_fp16_denorms_flush && !info.uses_fp16_denorms_preserve) {
return;
}
ctx.AddExtension("SPV_KHR_float_controls");
if (info.uses_fp32_denorms_flush && info.uses_fp32_denorms_preserve) {
// LOG_ERROR(HW_GPU, "Fp32 denorm flush and preserve on the same shader");
} else if (info.uses_fp32_denorms_flush) {
if (profile.support_fp32_denorm_flush) {
ctx.AddCapability(spv::Capability::DenormFlushToZero);
ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormFlushToZero, 32U);
} else {
// Drivers will most likely flush denorms by default, no need to warn
}
} else if (info.uses_fp32_denorms_preserve) {
if (profile.support_fp32_denorm_preserve) {
ctx.AddCapability(spv::Capability::DenormPreserve);
ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormPreserve, 32U);
} else {
// LOG_WARNING(HW_GPU, "Fp32 denorm preserve used in shader without host support");
}
}
if (!profile.support_separate_denorm_behavior) {
// No separate denorm behavior
return;
}
if (info.uses_fp16_denorms_flush && info.uses_fp16_denorms_preserve) {
// LOG_ERROR(HW_GPU, "Fp16 denorm flush and preserve on the same shader");
} else if (info.uses_fp16_denorms_flush) {
if (profile.support_fp16_denorm_flush) {
ctx.AddCapability(spv::Capability::DenormFlushToZero);
ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormPreserve, 16U);
} else {
// Same as fp32, no need to warn as most drivers will flush by default
}
} else if (info.uses_fp32_denorms_preserve) {
if (profile.support_fp16_denorm_preserve) {
ctx.AddCapability(spv::Capability::DenormPreserve);
ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormPreserve, 16U);
} else {
// LOG_WARNING(HW_GPU, "Fp16 denorm preserve used in shader without host support");
}
}
}
} // Anonymous namespace
std::vector<u32> EmitSPIRV(Environment& env, IR::Program& program) {
std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env, IR::Program& program) {
EmitContext ctx{program};
const Id void_function{ctx.TypeFunction(ctx.void_id)};
// FIXME: Forward declare functions (needs sirit support)
@ -131,10 +181,11 @@ std::vector<u32> EmitSPIRV(Environment& env, IR::Program& program) {
ctx.OpFunctionEnd();
}
boost::container::small_vector<Id, 32> interfaces;
if (program.info.uses_workgroup_id) {
const Info& info{program.info};
if (info.uses_workgroup_id) {
interfaces.push_back(ctx.workgroup_id);
}
if (program.info.uses_local_invocation_id) {
if (info.uses_local_invocation_id) {
interfaces.push_back(ctx.local_invocation_id);
}
const std::span interfaces_span(interfaces.data(), interfaces.size());
@ -144,6 +195,8 @@ std::vector<u32> EmitSPIRV(Environment& env, IR::Program& program) {
ctx.AddExecutionMode(func, spv::ExecutionMode::LocalSize, workgroup_size[0], workgroup_size[1],
workgroup_size[2]);
SetupDenormControl(profile, program, ctx, func);
return ctx.Assemble();
}

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@ -11,10 +11,12 @@
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::SPIRV {
[[nodiscard]] std::vector<u32> EmitSPIRV(Environment& env, IR::Program& program);
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env,
IR::Program& program);
// Microinstruction emitters
Id EmitPhi(EmitContext& ctx, IR::Inst* inst);

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@ -13,7 +13,10 @@ Id Decorate(EmitContext& ctx, IR::Inst* inst, Id op) {
ctx.Decorate(op, spv::Decoration::NoContraction);
}
switch (flags.rounding) {
case IR::FpRounding::DontCare:
break;
case IR::FpRounding::RN:
ctx.Decorate(op, spv::Decoration::FPRoundingMode, spv::FPRoundingMode::RTE);
break;
case IR::FpRounding::RM:
ctx.Decorate(op, spv::Decoration::FPRoundingMode, spv::FPRoundingMode::RTN);
@ -25,9 +28,6 @@ Id Decorate(EmitContext& ctx, IR::Inst* inst, Id op) {
ctx.Decorate(op, spv::Decoration::FPRoundingMode, spv::FPRoundingMode::RTZ);
break;
}
if (flags.fmz_mode != IR::FmzMode::FTZ) {
throw NotImplementedException("Denorm management not implemented");
}
return op;
}

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@ -558,53 +558,53 @@ F16F32F64 IREmitter::FPSaturate(const F16F32F64& value) {
}
}
F16F32F64 IREmitter::FPRoundEven(const F16F32F64& value) {
F16F32F64 IREmitter::FPRoundEven(const F16F32F64& value, FpControl control) {
switch (value.Type()) {
case Type::F16:
return Inst<F16>(Opcode::FPRoundEven16, value);
return Inst<F16>(Opcode::FPRoundEven16, Flags{control}, value);
case Type::F32:
return Inst<F32>(Opcode::FPRoundEven32, value);
return Inst<F32>(Opcode::FPRoundEven32, Flags{control}, value);
case Type::F64:
return Inst<F64>(Opcode::FPRoundEven64, value);
return Inst<F64>(Opcode::FPRoundEven64, Flags{control}, value);
default:
ThrowInvalidType(value.Type());
}
}
F16F32F64 IREmitter::FPFloor(const F16F32F64& value) {
F16F32F64 IREmitter::FPFloor(const F16F32F64& value, FpControl control) {
switch (value.Type()) {
case Type::F16:
return Inst<F16>(Opcode::FPFloor16, value);
return Inst<F16>(Opcode::FPFloor16, Flags{control}, value);
case Type::F32:
return Inst<F32>(Opcode::FPFloor32, value);
return Inst<F32>(Opcode::FPFloor32, Flags{control}, value);
case Type::F64:
return Inst<F64>(Opcode::FPFloor64, value);
return Inst<F64>(Opcode::FPFloor64, Flags{control}, value);
default:
ThrowInvalidType(value.Type());
}
}
F16F32F64 IREmitter::FPCeil(const F16F32F64& value) {
F16F32F64 IREmitter::FPCeil(const F16F32F64& value, FpControl control) {
switch (value.Type()) {
case Type::F16:
return Inst<F16>(Opcode::FPCeil16, value);
return Inst<F16>(Opcode::FPCeil16, Flags{control}, value);
case Type::F32:
return Inst<F32>(Opcode::FPCeil32, value);
return Inst<F32>(Opcode::FPCeil32, Flags{control}, value);
case Type::F64:
return Inst<F64>(Opcode::FPCeil64, value);
return Inst<F64>(Opcode::FPCeil64, Flags{control}, value);
default:
ThrowInvalidType(value.Type());
}
}
F16F32F64 IREmitter::FPTrunc(const F16F32F64& value) {
F16F32F64 IREmitter::FPTrunc(const F16F32F64& value, FpControl control) {
switch (value.Type()) {
case Type::F16:
return Inst<F16>(Opcode::FPTrunc16, value);
return Inst<F16>(Opcode::FPTrunc16, Flags{control}, value);
case Type::F32:
return Inst<F32>(Opcode::FPTrunc32, value);
return Inst<F32>(Opcode::FPTrunc32, Flags{control}, value);
case Type::F64:
return Inst<F64>(Opcode::FPTrunc64, value);
return Inst<F64>(Opcode::FPTrunc64, Flags{control}, value);
default:
ThrowInvalidType(value.Type());
}

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@ -129,10 +129,10 @@ public:
[[nodiscard]] F32 FPSinNotReduced(const F32& value);
[[nodiscard]] F32 FPSqrt(const F32& value);
[[nodiscard]] F16F32F64 FPSaturate(const F16F32F64& value);
[[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value);
[[nodiscard]] F16F32F64 FPFloor(const F16F32F64& value);
[[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value);
[[nodiscard]] F16F32F64 FPTrunc(const F16F32F64& value);
[[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value, FpControl control = {});
[[nodiscard]] F16F32F64 FPFloor(const F16F32F64& value, FpControl control = {});
[[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value, FpControl control = {});
[[nodiscard]] F16F32F64 FPTrunc(const F16F32F64& value, FpControl control = {});
[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);

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@ -4,25 +4,30 @@
#pragma once
#include "common/common_types.h"
namespace Shader::IR {
enum class FmzMode : u8 {
None, // Denorms are not flushed, NAN is propagated (nouveau)
FTZ, // Flush denorms to zero, NAN is propagated (D3D11, NVN, GL, VK)
FMZ, // Flush denorms to zero, x * 0 == 0 (D3D9)
DontCare, // Not specified for this instruction
FTZ, // Flush denorms to zero, NAN is propagated (D3D11, NVN, GL, VK)
FMZ, // Flush denorms to zero, x * 0 == 0 (D3D9)
None, // Denorms are not flushed, NAN is propagated (nouveau)
};
enum class FpRounding : u8 {
RN, // Round to nearest even,
RM, // Round towards negative infinity
RP, // Round towards positive infinity
RZ, // Round towards zero
DontCare, // Not specified for this instruction
RN, // Round to nearest even,
RM, // Round towards negative infinity
RP, // Round towards positive infinity
RZ, // Round towards zero
};
struct FpControl {
bool no_contraction{false};
FpRounding rounding{FpRounding::RN};
FmzMode fmz_mode{FmzMode::FTZ};
FpRounding rounding{FpRounding::DontCare};
FmzMode fmz_mode{FmzMode::DontCare};
};
static_assert(sizeof(FpControl) <= sizeof(u32));
} // namespace Shader::IR

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@ -81,17 +81,28 @@ void TranslateF2I(TranslatorVisitor& v, u64 insn, const IR::F16F32F64& src_a) {
// F2I is used to convert from a floating point value to an integer
const F2I f2i{insn};
const bool denorm_cares{f2i.src_format != SrcFormat::F16 && f2i.src_format != SrcFormat::F64 &&
f2i.dest_format != DestFormat::I64};
IR::FmzMode fmz_mode{IR::FmzMode::DontCare};
if (denorm_cares) {
fmz_mode = f2i.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None;
}
const IR::FpControl fp_control{
.no_contraction{true},
.rounding{IR::FpRounding::DontCare},
.fmz_mode{fmz_mode},
};
const IR::F16F32F64 op_a{v.ir.FPAbsNeg(src_a, f2i.abs != 0, f2i.neg != 0)};
const IR::F16F32F64 rounded_value{[&] {
switch (f2i.rounding) {
case Rounding::Round:
return v.ir.FPRoundEven(op_a);
return v.ir.FPRoundEven(op_a, fp_control);
case Rounding::Floor:
return v.ir.FPFloor(op_a);
return v.ir.FPFloor(op_a, fp_control);
case Rounding::Ceil:
return v.ir.FPCeil(op_a);
return v.ir.FPCeil(op_a, fp_control);
case Rounding::Trunc:
return v.ir.FPTrunc(op_a);
return v.ir.FPTrunc(op_a, fp_control);
default:
throw NotImplementedException("Invalid F2I rounding {}", f2i.rounding.Value());
}

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@ -2,23 +2,28 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/shader_info.h"
namespace Shader::Optimization {
namespace {
void AddConstantBufferDescriptor(Info& info, u32 index) {
auto& descriptor{info.constant_buffers.at(index)};
if (descriptor) {
void AddConstantBufferDescriptor(Info& info, u32 index, u32 count) {
if (count != 1) {
throw NotImplementedException("Constant buffer descriptor indexing");
}
if ((info.constant_buffer_mask & (1U << index)) != 0) {
return;
}
descriptor = &info.constant_buffer_descriptors.emplace_back(Info::ConstantBufferDescriptor{
info.constant_buffer_mask |= 1U << index;
info.constant_buffer_descriptors.push_back({
.index{index},
.count{1},
});
}
void Visit(Info& info, IR::Inst& inst) {
void VisitUsages(Info& info, IR::Inst& inst) {
switch (inst.Opcode()) {
case IR::Opcode::WorkgroupId:
info.uses_workgroup_id = true;
@ -72,7 +77,7 @@ void Visit(Info& info, IR::Inst& inst) {
break;
case IR::Opcode::GetCbuf:
if (const IR::Value index{inst.Arg(0)}; index.IsImmediate()) {
AddConstantBufferDescriptor(info, index.U32());
AddConstantBufferDescriptor(info, index.U32(), 1);
} else {
throw NotImplementedException("Constant buffer with non-immediate index");
}
@ -81,6 +86,60 @@ void Visit(Info& info, IR::Inst& inst) {
break;
}
}
void VisitFpModifiers(Info& info, IR::Inst& inst) {
switch (inst.Opcode()) {
case IR::Opcode::FPAdd16:
case IR::Opcode::FPFma16:
case IR::Opcode::FPMul16:
case IR::Opcode::FPRoundEven16:
case IR::Opcode::FPFloor16:
case IR::Opcode::FPCeil16:
case IR::Opcode::FPTrunc16: {
const auto control{inst.Flags<IR::FpControl>()};
switch (control.fmz_mode) {
case IR::FmzMode::DontCare:
break;
case IR::FmzMode::FTZ:
case IR::FmzMode::FMZ:
info.uses_fp16_denorms_flush = true;
break;
case IR::FmzMode::None:
info.uses_fp16_denorms_preserve = true;
break;
}
break;
}
case IR::Opcode::FPAdd32:
case IR::Opcode::FPFma32:
case IR::Opcode::FPMul32:
case IR::Opcode::FPRoundEven32:
case IR::Opcode::FPFloor32:
case IR::Opcode::FPCeil32:
case IR::Opcode::FPTrunc32: {
const auto control{inst.Flags<IR::FpControl>()};
switch (control.fmz_mode) {
case IR::FmzMode::DontCare:
break;
case IR::FmzMode::FTZ:
case IR::FmzMode::FMZ:
info.uses_fp32_denorms_flush = true;
break;
case IR::FmzMode::None:
info.uses_fp32_denorms_preserve = true;
break;
}
break;
}
default:
break;
}
}
void Visit(Info& info, IR::Inst& inst) {
VisitUsages(info, inst);
VisitFpModifiers(info, inst);
}
} // Anonymous namespace
void CollectShaderInfoPass(IR::Program& program) {

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@ -351,7 +351,6 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program) {
.cbuf_offset{storage_buffer.offset},
.count{1},
});
info.storage_buffers[storage_index] = &info.storage_buffers_descriptors.back();
++storage_index;
}
for (const StorageInst& storage_inst : to_replace) {

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@ -60,6 +60,17 @@ void RunDatabase() {
fmt::print(stdout, "{} ms", duration_cast<milliseconds>(t - t0).count() / double(N));
}
static constexpr Profile PROFILE{
.unified_descriptor_binding = true,
.support_float_controls = true,
.support_separate_denorm_behavior = true,
.support_separate_rounding_mode = true,
.support_fp16_denorm_preserve = true,
.support_fp32_denorm_preserve = true,
.support_fp16_denorm_flush = true,
.support_fp32_denorm_flush = true,
};
int main() {
// RunDatabase();
@ -76,7 +87,7 @@ int main() {
fmt::print(stdout, "{}\n", cfg.Dot());
IR::Program program{TranslateProgram(inst_pool, block_pool, env, cfg)};
fmt::print(stdout, "{}\n", IR::DumpProgram(program));
const std::vector<u32> spirv{Backend::SPIRV::EmitSPIRV(env, program)};
const std::vector<u32> spirv{Backend::SPIRV::EmitSPIRV(PROFILE, env, program)};
std::FILE* const file{std::fopen("D:\\shader.spv", "wb")};
std::fwrite(spirv.data(), spirv.size(), sizeof(u32), file);
std::fclose(file);

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@ -7,7 +7,14 @@
namespace Shader {
struct Profile {
bool unified_descriptor_binding;
bool unified_descriptor_binding{};
bool support_float_controls{};
bool support_separate_denorm_behavior{};
bool support_separate_rounding_mode{};
bool support_fp16_denorm_preserve{};
bool support_fp32_denorm_preserve{};
bool support_fp16_denorm_flush{};
bool support_fp32_denorm_flush{};
};
} // namespace Shader

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@ -14,14 +14,15 @@
namespace Shader {
std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address) {
std::pair<Info, std::vector<u32>> RecompileSPIRV(const Profile& profile, Environment& env,
u32 start_address) {
ObjectPool<Maxwell::Flow::Block> flow_block_pool;
ObjectPool<IR::Inst> inst_pool;
ObjectPool<IR::Block> block_pool;
Maxwell::Flow::CFG cfg{env, flow_block_pool, start_address};
IR::Program program{Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg)};
return {std::move(program.info), Backend::SPIRV::EmitSPIRV(env, program)};
return {std::move(program.info), Backend::SPIRV::EmitSPIRV(profile, env, program)};
}
} // namespace Shader

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@ -9,10 +9,12 @@
#include "common/common_types.h"
#include "shader_recompiler/environment.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/shader_info.h"
namespace Shader {
[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address);
[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(const Profile& profile,
Environment& env, u32 start_address);
} // namespace Shader

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@ -31,14 +31,15 @@ struct Info {
bool uses_local_invocation_id{};
bool uses_fp16{};
bool uses_fp64{};
bool uses_fp16_denorms_flush{};
bool uses_fp16_denorms_preserve{};
bool uses_fp32_denorms_flush{};
bool uses_fp32_denorms_preserve{};
u32 constant_buffer_mask{};
std::array<ConstantBufferDescriptor*, MAX_CBUFS> constant_buffers{};
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
constant_buffer_descriptors;
std::array<StorageBufferDescriptor*, MAX_SSBOS> storage_buffers{};
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
};