shader: Add denorm flush support
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20 changed files with 260 additions and 93 deletions
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@ -11,10 +11,12 @@
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::SPIRV {
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[[nodiscard]] std::vector<u32> EmitSPIRV(Environment& env, IR::Program& program);
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env,
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IR::Program& program);
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// Microinstruction emitters
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Id EmitPhi(EmitContext& ctx, IR::Inst* inst);
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