shader: Add denorm flush support
This commit is contained in:
parent
6db69990da
commit
e2bc05b17d
20 changed files with 260 additions and 93 deletions
|
@ -129,10 +129,10 @@ public:
|
|||
[[nodiscard]] F32 FPSinNotReduced(const F32& value);
|
||||
[[nodiscard]] F32 FPSqrt(const F32& value);
|
||||
[[nodiscard]] F16F32F64 FPSaturate(const F16F32F64& value);
|
||||
[[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value);
|
||||
[[nodiscard]] F16F32F64 FPFloor(const F16F32F64& value);
|
||||
[[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value);
|
||||
[[nodiscard]] F16F32F64 FPTrunc(const F16F32F64& value);
|
||||
[[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value, FpControl control = {});
|
||||
[[nodiscard]] F16F32F64 FPFloor(const F16F32F64& value, FpControl control = {});
|
||||
[[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value, FpControl control = {});
|
||||
[[nodiscard]] F16F32F64 FPTrunc(const F16F32F64& value, FpControl control = {});
|
||||
|
||||
[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
|
||||
[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue