shader: Add denorm flush support
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6db69990da
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e2bc05b17d
20 changed files with 260 additions and 93 deletions
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@ -81,17 +81,28 @@ void TranslateF2I(TranslatorVisitor& v, u64 insn, const IR::F16F32F64& src_a) {
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// F2I is used to convert from a floating point value to an integer
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const F2I f2i{insn};
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const bool denorm_cares{f2i.src_format != SrcFormat::F16 && f2i.src_format != SrcFormat::F64 &&
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f2i.dest_format != DestFormat::I64};
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IR::FmzMode fmz_mode{IR::FmzMode::DontCare};
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if (denorm_cares) {
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fmz_mode = f2i.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None;
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}
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const IR::FpControl fp_control{
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.no_contraction{true},
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.rounding{IR::FpRounding::DontCare},
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.fmz_mode{fmz_mode},
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};
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const IR::F16F32F64 op_a{v.ir.FPAbsNeg(src_a, f2i.abs != 0, f2i.neg != 0)};
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const IR::F16F32F64 rounded_value{[&] {
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switch (f2i.rounding) {
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case Rounding::Round:
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return v.ir.FPRoundEven(op_a);
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return v.ir.FPRoundEven(op_a, fp_control);
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case Rounding::Floor:
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return v.ir.FPFloor(op_a);
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return v.ir.FPFloor(op_a, fp_control);
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case Rounding::Ceil:
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return v.ir.FPCeil(op_a);
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return v.ir.FPCeil(op_a, fp_control);
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case Rounding::Trunc:
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return v.ir.FPTrunc(op_a);
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return v.ir.FPTrunc(op_a, fp_control);
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default:
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throw NotImplementedException("Invalid F2I rounding {}", f2i.rounding.Value());
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}
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