shader: Add denorm flush support

This commit is contained in:
ReinUsesLisp 2021-02-20 03:30:13 -03:00 committed by ameerj
parent 6db69990da
commit e2bc05b17d
20 changed files with 260 additions and 93 deletions

View file

@ -9,10 +9,12 @@
#include "common/common_types.h"
#include "shader_recompiler/environment.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/shader_info.h"
namespace Shader {
[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address);
[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(const Profile& profile,
Environment& env, u32 start_address);
} // namespace Shader