shader: Add denorm flush support
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20 changed files with 260 additions and 93 deletions
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@ -9,10 +9,12 @@
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#include "common/common_types.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/shader_info.h"
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namespace Shader {
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[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address);
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[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(const Profile& profile,
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Environment& env, u32 start_address);
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} // namespace Shader
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