shader: Add denorm flush support

This commit is contained in:
ReinUsesLisp 2021-02-20 03:30:13 -03:00 committed by ameerj
parent 6db69990da
commit e2bc05b17d
20 changed files with 260 additions and 93 deletions

View file

@ -43,6 +43,7 @@ constexpr std::array REQUIRED_EXTENSIONS{
VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_EXTENSION_NAME,
VK_KHR_TIMELINE_SEMAPHORE_EXTENSION_NAME,
VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME,
VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME,
VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME,
VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME,
VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME,
@ -200,6 +201,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
CheckSuitability(surface != nullptr);
SetupFamilies(surface);
SetupFeatures();
SetupProperties();
const auto queue_cis = GetDeviceQueueCreateInfos();
const std::vector extensions = LoadExtensions(surface != nullptr);
@ -426,8 +428,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
graphics_queue = logical.GetQueue(graphics_family);
present_queue = logical.GetQueue(present_family);
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
}
Device::~Device() = default;
@ -600,7 +600,7 @@ void Device::CheckSuitability(bool requires_swapchain) const {
VkPhysicalDeviceRobustness2FeaturesEXT robustness2{};
robustness2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT;
VkPhysicalDeviceFeatures2 features2{};
VkPhysicalDeviceFeatures2KHR features2{};
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = &robustness2;
@ -684,7 +684,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
true);
}
}
VkPhysicalDeviceFeatures2KHR features;
VkPhysicalDeviceFeatures2KHR features{};
features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR;
VkPhysicalDeviceProperties2KHR physical_properties;
@ -806,11 +806,21 @@ void Device::SetupFamilies(VkSurfaceKHR surface) {
}
void Device::SetupFeatures() {
const auto supported_features{physical.GetFeatures()};
is_formatless_image_load_supported = supported_features.shaderStorageImageReadWithoutFormat;
is_shader_storage_image_multisample = supported_features.shaderStorageImageMultisample;
const VkPhysicalDeviceFeatures features{physical.GetFeatures()};
is_formatless_image_load_supported = features.shaderStorageImageReadWithoutFormat;
is_shader_storage_image_multisample = features.shaderStorageImageMultisample;
is_blit_depth_stencil_supported = TestDepthStencilBlits();
is_optimal_astc_supported = IsOptimalAstcSupported(supported_features);
is_optimal_astc_supported = IsOptimalAstcSupported(features);
}
void Device::SetupProperties() {
float_controls.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR;
VkPhysicalDeviceProperties2KHR properties2{};
properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
properties2.pNext = &float_controls;
physical.GetProperties2KHR(properties2);
}
void Device::CollectTelemetryParameters() {

View file

@ -128,6 +128,11 @@ public:
return properties.limits.maxComputeSharedMemorySize;
}
/// Returns float control properties of the device.
const VkPhysicalDeviceFloatControlsPropertiesKHR& FloatControlProperties() const {
return float_controls;
}
/// Returns true if ASTC is natively supported.
bool IsOptimalAstcSupported() const {
return is_optimal_astc_supported;
@ -223,11 +228,6 @@ public:
return reported_extensions;
}
/// Returns true if the setting for async shader compilation is enabled.
bool UseAsynchronousShaders() const {
return use_asynchronous_shaders;
}
u64 GetDeviceLocalMemory() const {
return device_access_memory;
}
@ -245,6 +245,9 @@ private:
/// Sets up device features.
void SetupFeatures();
/// Sets up device properties.
void SetupProperties();
/// Collects telemetry information from the device.
void CollectTelemetryParameters();
@ -267,14 +270,15 @@ private:
bool IsFormatSupported(VkFormat wanted_format, VkFormatFeatureFlags wanted_usage,
FormatType format_type) const;
VkInstance instance; ///< Vulkan instance.
vk::DeviceDispatch dld; ///< Device function pointers.
vk::PhysicalDevice physical; ///< Physical device.
VkPhysicalDeviceProperties properties; ///< Device properties.
vk::Device logical; ///< Logical device.
vk::Queue graphics_queue; ///< Main graphics queue.
vk::Queue present_queue; ///< Main present queue.
u32 instance_version{}; ///< Vulkan onstance version.
VkInstance instance; ///< Vulkan instance.
vk::DeviceDispatch dld; ///< Device function pointers.
vk::PhysicalDevice physical; ///< Physical device.
VkPhysicalDeviceProperties properties; ///< Device properties.
VkPhysicalDeviceFloatControlsPropertiesKHR float_controls{}; ///< Float control properties.
vk::Device logical; ///< Logical device.
vk::Queue graphics_queue; ///< Main graphics queue.
vk::Queue present_queue; ///< Main present queue.
u32 instance_version{}; ///< Vulkan onstance version.
u32 graphics_family{}; ///< Main graphics queue family index.
u32 present_family{}; ///< Main present queue family index.
VkDriverIdKHR driver_id{}; ///< Driver ID.
@ -301,9 +305,6 @@ private:
bool has_renderdoc{}; ///< Has RenderDoc attached
bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
// Asynchronous Graphics Pipeline setting
bool use_asynchronous_shaders{}; ///< Setting to use asynchronous shaders/graphics pipeline
// Telemetry parameters
std::string vendor_name; ///< Device's driver name.
std::vector<std::string> reported_extensions; ///< Reported Vulkan extensions.

View file

@ -311,8 +311,6 @@ const char* ToString(VkResult result) noexcept {
return "VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT";
case VkResult::VK_ERROR_UNKNOWN:
return "VK_ERROR_UNKNOWN";
case VkResult::VK_ERROR_INCOMPATIBLE_VERSION_KHR:
return "VK_ERROR_INCOMPATIBLE_VERSION_KHR";
case VkResult::VK_THREAD_IDLE_KHR:
return "VK_THREAD_IDLE_KHR";
case VkResult::VK_THREAD_DONE_KHR: