General: Recover Prometheus project from harddrive failure
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system.
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0ea4a8bcc4
commit
e31425df38
57 changed files with 1349 additions and 824 deletions
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@ -30,14 +30,15 @@ namespace {
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/**
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* Sets up the primary application thread
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*
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* @param system The system instance to create the main thread under.
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* @param owner_process The parent process for the main thread
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* @param kernel The kernel instance to create the main thread under.
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* @param priority The priority to give the main thread
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*/
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void SetupMainThread(Process& owner_process, KernelCore& kernel, u32 priority, VAddr stack_top) {
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void SetupMainThread(Core::System& system, Process& owner_process, u32 priority, VAddr stack_top) {
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const VAddr entry_point = owner_process.PageTable().GetCodeRegionStart();
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auto thread_res = Thread::Create(kernel, "main", entry_point, priority, 0,
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owner_process.GetIdealCore(), stack_top, owner_process);
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ThreadType type = THREADTYPE_USER;
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auto thread_res = Thread::Create(system, type, "main", entry_point, priority, 0,
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owner_process.GetIdealCore(), stack_top, &owner_process);
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std::shared_ptr<Thread> thread = std::move(thread_res).Unwrap();
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@ -48,8 +49,12 @@ void SetupMainThread(Process& owner_process, KernelCore& kernel, u32 priority, V
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thread->GetContext32().cpu_registers[1] = thread_handle;
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thread->GetContext64().cpu_registers[1] = thread_handle;
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auto& kernel = system.Kernel();
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// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
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thread->ResumeFromWait();
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{
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SchedulerLock lock{kernel};
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thread->SetStatus(ThreadStatus::Ready);
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}
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}
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} // Anonymous namespace
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@ -294,7 +299,7 @@ void Process::Run(s32 main_thread_priority, u64 stack_size) {
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ChangeStatus(ProcessStatus::Running);
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SetupMainThread(*this, kernel, main_thread_priority, main_thread_stack_top);
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SetupMainThread(system, *this, main_thread_priority, main_thread_stack_top);
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resource_limit->Reserve(ResourceType::Threads, 1);
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resource_limit->Reserve(ResourceType::PhysicalMemory, main_thread_stack_size);
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}
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