General: Recover Prometheus project from harddrive failure
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system.
This commit is contained in:
parent
0ea4a8bcc4
commit
e31425df38
57 changed files with 1349 additions and 824 deletions
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@ -11,11 +11,15 @@
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#include <utility>
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#include "common/assert.h"
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#include "common/bit_util.h"
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#include "common/fiber.h"
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#include "common/logging/log.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/cpu_manager.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/physical_core.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/time_manager.h"
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@ -27,78 +31,108 @@ GlobalScheduler::GlobalScheduler(KernelCore& kernel) : kernel{kernel} {}
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GlobalScheduler::~GlobalScheduler() = default;
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void GlobalScheduler::AddThread(std::shared_ptr<Thread> thread) {
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global_list_guard.lock();
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thread_list.push_back(std::move(thread));
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global_list_guard.unlock();
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}
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void GlobalScheduler::RemoveThread(std::shared_ptr<Thread> thread) {
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global_list_guard.lock();
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thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
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thread_list.end());
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global_list_guard.unlock();
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}
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void GlobalScheduler::UnloadThread(std::size_t core) {
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Scheduler& sched = kernel.Scheduler(core);
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sched.UnloadThread();
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}
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void GlobalScheduler::SelectThread(std::size_t core) {
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u32 GlobalScheduler::SelectThreads() {
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const auto update_thread = [](Thread* thread, Scheduler& sched) {
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sched.guard.lock();
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if (thread != sched.selected_thread.get()) {
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if (thread == nullptr) {
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++sched.idle_selection_count;
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}
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sched.selected_thread = SharedFrom(thread);
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}
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sched.is_context_switch_pending = sched.selected_thread != sched.current_thread;
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const bool reschedule_pending = sched.selected_thread != sched.current_thread;
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sched.is_context_switch_pending = reschedule_pending;
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std::atomic_thread_fence(std::memory_order_seq_cst);
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sched.guard.unlock();
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return reschedule_pending;
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};
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Scheduler& sched = kernel.Scheduler(core);
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Thread* current_thread = nullptr;
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if (!is_reselection_pending.load()) {
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return 0;
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}
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std::array<Thread*, Core::Hardware::NUM_CPU_CORES> top_threads{};
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u32 idle_cores{};
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// Step 1: Get top thread in schedule queue.
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current_thread = scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front();
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if (current_thread) {
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update_thread(current_thread, sched);
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return;
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}
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// Step 2: Try selecting a suggested thread.
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Thread* winner = nullptr;
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std::set<s32> sug_cores;
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for (auto thread : suggested_queue[core]) {
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s32 this_core = thread->GetProcessorID();
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Thread* thread_on_core = nullptr;
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if (this_core >= 0) {
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thread_on_core = scheduled_queue[this_core].front();
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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Thread* top_thread =
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scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front();
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if (top_thread != nullptr) {
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// TODO(Blinkhawk): Implement Thread Pinning
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} else {
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idle_cores |= (1ul << core);
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}
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if (this_core < 0 || thread != thread_on_core) {
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winner = thread;
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break;
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}
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sug_cores.insert(this_core);
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top_threads[core] = top_thread;
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}
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// if we got a suggested thread, select it, else do a second pass.
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if (winner && winner->GetPriority() > 2) {
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if (winner->IsRunning()) {
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UnloadThread(static_cast<u32>(winner->GetProcessorID()));
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}
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TransferToCore(winner->GetPriority(), static_cast<s32>(core), winner);
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update_thread(winner, sched);
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return;
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}
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// Step 3: Select a suggested thread from another core
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for (auto& src_core : sug_cores) {
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auto it = scheduled_queue[src_core].begin();
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it++;
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if (it != scheduled_queue[src_core].end()) {
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Thread* thread_on_core = scheduled_queue[src_core].front();
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Thread* to_change = *it;
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if (thread_on_core->IsRunning() || to_change->IsRunning()) {
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UnloadThread(static_cast<u32>(src_core));
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while (idle_cores != 0) {
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u32 core_id = Common::CountTrailingZeroes32(idle_cores);
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if (!suggested_queue[core_id].empty()) {
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std::array<s32, Core::Hardware::NUM_CPU_CORES> migration_candidates{};
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std::size_t num_candidates = 0;
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auto iter = suggested_queue[core_id].begin();
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Thread* suggested = nullptr;
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// Step 2: Try selecting a suggested thread.
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while (iter != suggested_queue[core_id].end()) {
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suggested = *iter;
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iter++;
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s32 suggested_core_id = suggested->GetProcessorID();
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Thread* top_thread =
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suggested_core_id > 0 ? top_threads[suggested_core_id] : nullptr;
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if (top_thread != suggested) {
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if (top_thread != nullptr &&
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top_thread->GetPriority() < THREADPRIO_MAX_CORE_MIGRATION) {
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suggested = nullptr;
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break;
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// There's a too high thread to do core migration, cancel
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}
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TransferToCore(suggested->GetPriority(), static_cast<s32>(core_id), suggested);
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break;
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}
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migration_candidates[num_candidates++] = suggested_core_id;
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}
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TransferToCore(thread_on_core->GetPriority(), static_cast<s32>(core), thread_on_core);
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current_thread = thread_on_core;
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break;
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// Step 3: Select a suggested thread from another core
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if (suggested == nullptr) {
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for (std::size_t i = 0; i < num_candidates; i++) {
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s32 candidate_core = migration_candidates[i];
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suggested = top_threads[candidate_core];
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auto it = scheduled_queue[candidate_core].begin();
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it++;
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Thread* next = it != scheduled_queue[candidate_core].end() ? *it : nullptr;
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if (next != nullptr) {
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TransferToCore(suggested->GetPriority(), static_cast<s32>(core_id),
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suggested);
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top_threads[candidate_core] = next;
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break;
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}
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}
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}
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top_threads[core_id] = suggested;
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}
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idle_cores &= ~(1ul << core_id);
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}
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u32 cores_needing_context_switch{};
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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Scheduler& sched = kernel.Scheduler(core);
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if (update_thread(top_threads[core], sched)) {
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cores_needing_context_switch |= (1ul << core);
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}
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}
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update_thread(current_thread, sched);
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return cores_needing_context_switch;
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}
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bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
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@ -153,9 +187,6 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
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if (winner != nullptr) {
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if (winner != yielding_thread) {
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if (winner->IsRunning()) {
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UnloadThread(static_cast<u32>(winner->GetProcessorID()));
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}
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TransferToCore(winner->GetPriority(), s32(core_id), winner);
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}
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} else {
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@ -195,9 +226,6 @@ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
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}
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if (winner != nullptr) {
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if (winner != yielding_thread) {
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if (winner->IsRunning()) {
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UnloadThread(static_cast<u32>(winner->GetProcessorID()));
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}
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TransferToCore(winner->GetPriority(), static_cast<s32>(core_id), winner);
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}
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} else {
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@ -213,7 +241,9 @@ void GlobalScheduler::PreemptThreads() {
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const u32 priority = preemption_priorities[core_id];
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if (scheduled_queue[core_id].size(priority) > 0) {
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scheduled_queue[core_id].front(priority)->IncrementYieldCount();
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if (scheduled_queue[core_id].size(priority) > 1) {
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scheduled_queue[core_id].front(priority)->IncrementYieldCount();
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}
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scheduled_queue[core_id].yield(priority);
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if (scheduled_queue[core_id].size(priority) > 1) {
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scheduled_queue[core_id].front(priority)->IncrementYieldCount();
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@ -247,9 +277,6 @@ void GlobalScheduler::PreemptThreads() {
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}
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if (winner != nullptr) {
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if (winner->IsRunning()) {
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UnloadThread(static_cast<u32>(winner->GetProcessorID()));
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}
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TransferToCore(winner->GetPriority(), s32(core_id), winner);
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current_thread =
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winner->GetPriority() <= current_thread->GetPriority() ? winner : current_thread;
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@ -280,9 +307,6 @@ void GlobalScheduler::PreemptThreads() {
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}
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if (winner != nullptr) {
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if (winner->IsRunning()) {
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UnloadThread(static_cast<u32>(winner->GetProcessorID()));
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}
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TransferToCore(winner->GetPriority(), s32(core_id), winner);
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current_thread = winner;
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}
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}
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}
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void GlobalScheduler::EnableInterruptAndSchedule(u32 cores_pending_reschedule,
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Core::EmuThreadHandle global_thread) {
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u32 current_core = global_thread.host_handle;
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bool must_context_switch = global_thread.guest_handle != InvalidHandle &&
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(current_core < Core::Hardware::NUM_CPU_CORES);
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while (cores_pending_reschedule != 0) {
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u32 core = Common::CountTrailingZeroes32(cores_pending_reschedule);
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ASSERT(core < Core::Hardware::NUM_CPU_CORES);
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if (!must_context_switch || core != current_core) {
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auto& phys_core = kernel.PhysicalCore(core);
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phys_core.Interrupt();
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} else {
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must_context_switch = true;
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}
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cores_pending_reschedule &= ~(1ul << core);
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}
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if (must_context_switch) {
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auto& core_scheduler = kernel.CurrentScheduler();
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core_scheduler.TryDoContextSwitch();
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}
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}
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void GlobalScheduler::Suggest(u32 priority, std::size_t core, Thread* thread) {
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suggested_queue[core].add(thread, priority);
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}
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}
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}
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void GlobalScheduler::AdjustSchedulingOnStatus(Thread* thread, u32 old_flags) {
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if (old_flags == thread->scheduling_state) {
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return;
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}
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if (static_cast<ThreadSchedStatus>(old_flags & static_cast<u32>(ThreadSchedMasks::LowMask)) ==
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ThreadSchedStatus::Runnable) {
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// In this case the thread was running, now it's pausing/exitting
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if (thread->processor_id >= 0) {
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Unschedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread);
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}
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (core != static_cast<u32>(thread->processor_id) &&
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((thread->affinity_mask >> core) & 1) != 0) {
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Unsuggest(thread->current_priority, core, thread);
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}
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}
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} else if (thread->GetSchedulingStatus() == ThreadSchedStatus::Runnable) {
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// The thread is now set to running from being stopped
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if (thread->processor_id >= 0) {
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Schedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread);
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}
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (core != static_cast<u32>(thread->processor_id) &&
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((thread->affinity_mask >> core) & 1) != 0) {
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Suggest(thread->current_priority, core, thread);
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}
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}
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}
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SetReselectionPending();
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}
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void GlobalScheduler::AdjustSchedulingOnPriority(Thread* thread, u32 old_priority) {
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if (thread->GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
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return;
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}
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if (thread->processor_id >= 0) {
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Unschedule(old_priority, static_cast<u32>(thread->processor_id), thread);
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}
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (core != static_cast<u32>(thread->processor_id) &&
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((thread->affinity_mask >> core) & 1) != 0) {
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Unsuggest(old_priority, core, thread);
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}
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}
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if (thread->processor_id >= 0) {
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// TODO(Blinkhawk): compare it with current thread running on current core, instead of
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// checking running
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if (thread->IsRunning()) {
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SchedulePrepend(thread->current_priority, static_cast<u32>(thread->processor_id),
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thread);
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} else {
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Schedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread);
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}
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}
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (core != static_cast<u32>(thread->processor_id) &&
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((thread->affinity_mask >> core) & 1) != 0) {
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Suggest(thread->current_priority, core, thread);
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}
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}
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thread->IncrementYieldCount();
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SetReselectionPending();
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}
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void GlobalScheduler::AdjustSchedulingOnAffinity(Thread* thread, u64 old_affinity_mask,
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s32 old_core) {
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if (thread->GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
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thread->current_priority >= THREADPRIO_COUNT) {
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return;
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}
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (((old_affinity_mask >> core) & 1) != 0) {
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if (core == static_cast<u32>(old_core)) {
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Unschedule(thread->current_priority, core, thread);
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} else {
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Unsuggest(thread->current_priority, core, thread);
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}
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}
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}
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (((thread->affinity_mask >> core) & 1) != 0) {
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if (core == static_cast<u32>(thread->processor_id)) {
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Schedule(thread->current_priority, core, thread);
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} else {
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Suggest(thread->current_priority, core, thread);
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}
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}
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}
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thread->IncrementYieldCount();
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SetReselectionPending();
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}
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void GlobalScheduler::Shutdown() {
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for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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scheduled_queue[core].clear();
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@ -374,13 +522,12 @@ void GlobalScheduler::Unlock() {
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ASSERT(scope_lock > 0);
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return;
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}
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for (std::size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
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SelectThread(i);
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}
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u32 cores_pending_reschedule = SelectThreads();
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Core::EmuThreadHandle leaving_thread = current_owner;
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current_owner = Core::EmuThreadHandle::InvalidHandle();
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scope_lock = 1;
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inner_lock.unlock();
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// TODO(Blinkhawk): Setup the interrupts and change context on current core.
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EnableInterruptAndSchedule(cores_pending_reschedule, leaving_thread);
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}
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Scheduler::Scheduler(Core::System& system, std::size_t core_id)
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@ -393,56 +540,83 @@ bool Scheduler::HaveReadyThreads() const {
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}
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Thread* Scheduler::GetCurrentThread() const {
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return current_thread.get();
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if (current_thread) {
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return current_thread.get();
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}
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return idle_thread.get();
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}
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Thread* Scheduler::GetSelectedThread() const {
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return selected_thread.get();
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}
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void Scheduler::SelectThreads() {
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system.GlobalScheduler().SelectThread(core_id);
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}
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u64 Scheduler::GetLastContextSwitchTicks() const {
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return last_context_switch_time;
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}
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void Scheduler::TryDoContextSwitch() {
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auto& phys_core = system.Kernel().CurrentPhysicalCore();
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if (phys_core.IsInterrupted()) {
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phys_core.ClearInterrupt();
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}
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guard.lock();
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if (is_context_switch_pending) {
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SwitchContext();
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} else {
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guard.unlock();
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}
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}
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void Scheduler::UnloadThread() {
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Thread* const previous_thread = GetCurrentThread();
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Process* const previous_process = system.Kernel().CurrentProcess();
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void Scheduler::OnThreadStart() {
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SwitchContextStep2();
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}
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UpdateLastContextSwitchTime(previous_thread, previous_process);
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void Scheduler::SwitchContextStep2() {
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Thread* previous_thread = current_thread.get();
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Thread* new_thread = selected_thread.get();
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// Save context for previous thread
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if (previous_thread) {
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system.ArmInterface(core_id).SaveContext(previous_thread->GetContext32());
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system.ArmInterface(core_id).SaveContext(previous_thread->GetContext64());
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// Save the TPIDR_EL0 system register in case it was modified.
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previous_thread->SetTPIDR_EL0(system.ArmInterface(core_id).GetTPIDR_EL0());
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// Load context of new thread
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Process* const previous_process =
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previous_thread != nullptr ? previous_thread->GetOwnerProcess() : nullptr;
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||||
|
||||
if (previous_thread->GetStatus() == ThreadStatus::Running) {
|
||||
// This is only the case when a reschedule is triggered without the current thread
|
||||
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
|
||||
previous_thread->SetStatus(ThreadStatus::Ready);
|
||||
if (new_thread) {
|
||||
new_thread->context_guard.lock();
|
||||
ASSERT_MSG(new_thread->GetProcessorID() == s32(this->core_id),
|
||||
"Thread must be assigned to this core.");
|
||||
ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
|
||||
"Thread must be ready to become running.");
|
||||
|
||||
// Cancel any outstanding wakeup events for this thread
|
||||
current_thread = SharedFrom(new_thread);
|
||||
new_thread->SetStatus(ThreadStatus::Running);
|
||||
new_thread->SetIsRunning(true);
|
||||
|
||||
auto* const thread_owner_process = current_thread->GetOwnerProcess();
|
||||
if (previous_process != thread_owner_process && thread_owner_process != nullptr) {
|
||||
system.Kernel().MakeCurrentProcess(thread_owner_process);
|
||||
}
|
||||
previous_thread->SetIsRunning(false);
|
||||
if (!new_thread->IsHLEThread()) {
|
||||
auto& cpu_core = system.ArmInterface(core_id);
|
||||
cpu_core.LoadContext(new_thread->GetContext32());
|
||||
cpu_core.LoadContext(new_thread->GetContext64());
|
||||
cpu_core.SetTlsAddress(new_thread->GetTLSAddress());
|
||||
cpu_core.SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
|
||||
}
|
||||
} else {
|
||||
current_thread = nullptr;
|
||||
// Note: We do not reset the current process and current page table when idling because
|
||||
// technically we haven't changed processes, our threads are just paused.
|
||||
}
|
||||
current_thread = nullptr;
|
||||
guard.unlock();
|
||||
}
|
||||
|
||||
void Scheduler::SwitchContext() {
|
||||
Thread* const previous_thread = GetCurrentThread();
|
||||
Thread* const new_thread = GetSelectedThread();
|
||||
Thread* previous_thread = current_thread.get();
|
||||
Thread* new_thread = selected_thread.get();
|
||||
|
||||
is_context_switch_pending = false;
|
||||
if (new_thread == previous_thread) {
|
||||
guard.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -452,51 +626,44 @@ void Scheduler::SwitchContext() {
|
|||
|
||||
// Save context for previous thread
|
||||
if (previous_thread) {
|
||||
system.ArmInterface(core_id).SaveContext(previous_thread->GetContext32());
|
||||
system.ArmInterface(core_id).SaveContext(previous_thread->GetContext64());
|
||||
// Save the TPIDR_EL0 system register in case it was modified.
|
||||
previous_thread->SetTPIDR_EL0(system.ArmInterface(core_id).GetTPIDR_EL0());
|
||||
if (!previous_thread->IsHLEThread()) {
|
||||
auto& cpu_core = system.ArmInterface(core_id);
|
||||
cpu_core.SaveContext(previous_thread->GetContext32());
|
||||
cpu_core.SaveContext(previous_thread->GetContext64());
|
||||
// Save the TPIDR_EL0 system register in case it was modified.
|
||||
previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
|
||||
|
||||
}
|
||||
if (previous_thread->GetStatus() == ThreadStatus::Running) {
|
||||
// This is only the case when a reschedule is triggered without the current thread
|
||||
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
|
||||
previous_thread->SetStatus(ThreadStatus::Ready);
|
||||
}
|
||||
previous_thread->SetIsRunning(false);
|
||||
previous_thread->context_guard.unlock();
|
||||
}
|
||||
|
||||
// Load context of new thread
|
||||
if (new_thread) {
|
||||
ASSERT_MSG(new_thread->GetProcessorID() == s32(this->core_id),
|
||||
"Thread must be assigned to this core.");
|
||||
ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
|
||||
"Thread must be ready to become running.");
|
||||
|
||||
// Cancel any outstanding wakeup events for this thread
|
||||
new_thread->CancelWakeupTimer();
|
||||
current_thread = SharedFrom(new_thread);
|
||||
new_thread->SetStatus(ThreadStatus::Running);
|
||||
new_thread->SetIsRunning(true);
|
||||
|
||||
auto* const thread_owner_process = current_thread->GetOwnerProcess();
|
||||
if (previous_process != thread_owner_process) {
|
||||
system.Kernel().MakeCurrentProcess(thread_owner_process);
|
||||
}
|
||||
|
||||
system.ArmInterface(core_id).LoadContext(new_thread->GetContext32());
|
||||
system.ArmInterface(core_id).LoadContext(new_thread->GetContext64());
|
||||
system.ArmInterface(core_id).SetTlsAddress(new_thread->GetTLSAddress());
|
||||
system.ArmInterface(core_id).SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
|
||||
std::shared_ptr<Common::Fiber> old_context;
|
||||
if (previous_thread != nullptr) {
|
||||
old_context = previous_thread->GetHostContext();
|
||||
} else {
|
||||
current_thread = nullptr;
|
||||
// Note: We do not reset the current process and current page table when idling because
|
||||
// technically we haven't changed processes, our threads are just paused.
|
||||
old_context = idle_thread->GetHostContext();
|
||||
}
|
||||
|
||||
std::shared_ptr<Common::Fiber> next_context;
|
||||
if (new_thread != nullptr) {
|
||||
next_context = new_thread->GetHostContext();
|
||||
} else {
|
||||
next_context = idle_thread->GetHostContext();
|
||||
}
|
||||
|
||||
Common::Fiber::YieldTo(old_context, next_context);
|
||||
/// When a thread wakes up, the scheduler may have changed to other in another core.
|
||||
auto& next_scheduler = system.Kernel().CurrentScheduler();
|
||||
next_scheduler.SwitchContextStep2();
|
||||
}
|
||||
|
||||
void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
|
||||
const u64 prev_switch_ticks = last_context_switch_time;
|
||||
const u64 most_recent_switch_ticks = system.CoreTiming().GetTicks();
|
||||
const u64 most_recent_switch_ticks = system.CoreTiming().GetCPUTicks();
|
||||
const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
|
||||
|
||||
if (thread != nullptr) {
|
||||
|
@ -510,6 +677,16 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
|
|||
last_context_switch_time = most_recent_switch_ticks;
|
||||
}
|
||||
|
||||
void Scheduler::Initialize() {
|
||||
std::string name = "Idle Thread Id:" + std::to_string(core_id);
|
||||
std::function<void(void*)> init_func = system.GetCpuManager().GetIdleThreadStartFunc();
|
||||
void* init_func_parameter = system.GetCpuManager().GetStartFuncParamater();
|
||||
ThreadType type = static_cast<ThreadType>(THREADTYPE_KERNEL | THREADTYPE_HLE | THREADTYPE_IDLE);
|
||||
auto thread_res = Thread::Create(system, type, name, 0, 64, 0, static_cast<u32>(core_id), 0,
|
||||
nullptr, std::move(init_func), init_func_parameter);
|
||||
idle_thread = std::move(thread_res).Unwrap();
|
||||
}
|
||||
|
||||
void Scheduler::Shutdown() {
|
||||
current_thread = nullptr;
|
||||
selected_thread = nullptr;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue