Whole config is handled by Config class.

This also means : we have only one config file, now
This commit is contained in:
LittleWhite 2016-01-24 21:23:55 +01:00
parent 426c4a2a5b
commit e33b938505
8 changed files with 181 additions and 118 deletions

View file

@ -8,6 +8,7 @@
#include "game_list.h"
#include "game_list_p.h"
#include "ui_settings.h"
#include "core/loader/loader.h"
@ -100,19 +101,15 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan)
current_worker = std::move(worker);
}
void GameList::SaveInterfaceLayout(QSettings& settings)
void GameList::SaveInterfaceLayout()
{
settings.beginGroup("UILayout");
settings.setValue("gameListHeaderState", tree_view->header()->saveState());
settings.endGroup();
UISettings::values.gamelist_header_state = tree_view->header()->saveState();
}
void GameList::LoadInterfaceLayout(QSettings& settings)
void GameList::LoadInterfaceLayout()
{
auto header = tree_view->header();
settings.beginGroup("UILayout");
header->restoreState(settings.value("gameListHeaderState").toByteArray());
settings.endGroup();
header->restoreState(UISettings::values.gamelist_header_state);
item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
}