spirv: Implement ViewportMask with NV_viewport_array2

This commit is contained in:
ReinUsesLisp 2021-04-16 16:31:15 -03:00 committed by ameerj
parent 4657cf78fd
commit e3514bcd6b
10 changed files with 32 additions and 0 deletions

View file

@ -346,6 +346,10 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
LOG_INFO(Render_Vulkan, "Device doesn't support viewport swizzles");
}
if (!nv_viewport_array2) {
LOG_INFO(Render_Vulkan, "Device doesn't support viewport masks");
}
VkPhysicalDeviceUniformBufferStandardLayoutFeaturesKHR std430_layout;
if (khr_uniform_buffer_standard_layout) {
std430_layout = {
@ -724,6 +728,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
}
};
test(nv_viewport_swizzle, VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME, true);
test(nv_viewport_array2, VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME, true);
test(khr_uniform_buffer_standard_layout,
VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_EXTENSION_NAME, true);
test(khr_spirv_1_4, VK_KHR_SPIRV_1_4_EXTENSION_NAME, true);

View file

@ -169,6 +169,11 @@ public:
return nv_viewport_swizzle;
}
/// Returns true if the device supports VK_NV_viewport_array2.
bool IsNvViewportArray2Supported() const {
return nv_viewport_array2;
}
/// Returns true if the device supports VK_KHR_uniform_buffer_standard_layout.
bool IsKhrUniformBufferStandardLayoutSupported() const {
return khr_uniform_buffer_standard_layout;
@ -312,6 +317,7 @@ private:
bool is_shader_storage_image_multisample{}; ///< Support for image operations on MSAA images.
bool is_blit_depth_stencil_supported{}; ///< Support for blitting from and to depth stencil.
bool nv_viewport_swizzle{}; ///< Support for VK_NV_viewport_swizzle.
bool nv_viewport_array2{}; ///< Support for VK_NV_viewport_array2.
bool khr_uniform_buffer_standard_layout{}; ///< Support for scalar uniform buffer layouts.
bool khr_spirv_1_4{}; ///< Support for VK_KHR_spirv_1_4.
bool khr_workgroup_memory_explicit_layout{}; ///< Support for explicit workgroup layouts.