Merge pull request #2446 from ReinUsesLisp/tid

shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
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bunnei 2019-05-29 12:21:17 -04:00 committed by GitHub
commit e3608578e4
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4 changed files with 76 additions and 22 deletions

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@ -31,6 +31,8 @@ using Tegra::Shader::IpaInterpMode;
using Tegra::Shader::IpaMode;
using Tegra::Shader::IpaSampleMode;
using Tegra::Shader::Register;
using namespace std::string_literals;
using namespace VideoCommon::Shader;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@ -93,11 +95,9 @@ private:
};
/// Generates code to use for a swizzle operation.
std::string GetSwizzle(u32 elem) {
ASSERT(elem <= 3);
std::string swizzle = ".";
swizzle += "xyzw"[elem];
return swizzle;
constexpr const char* GetSwizzle(u32 element) {
constexpr std::array<const char*, 4> swizzle = {".x", ".y", ".z", ".w"};
return swizzle.at(element);
}
/// Translate topology
@ -636,7 +636,7 @@ private:
if (stage != ShaderStage::Fragment) {
return GeometryPass("position") + GetSwizzle(element);
} else {
return element == 3 ? "1.0f" : "gl_FragCoord" + GetSwizzle(element);
return element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element));
}
case Attribute::Index::PointCoord:
switch (element) {
@ -921,7 +921,7 @@ private:
target = [&]() -> std::string {
switch (const auto attribute = abuf->GetIndex(); abuf->GetIndex()) {
case Attribute::Index::Position:
return "position" + GetSwizzle(abuf->GetElement());
return "position"s + GetSwizzle(abuf->GetElement());
case Attribute::Index::PointSize:
return "gl_PointSize";
case Attribute::Index::ClipDistances0123:
@ -1526,6 +1526,16 @@ private:
return "uintBitsToFloat(config_pack[2])";
}
template <u32 element>
std::string LocalInvocationId(Operation) {
return "utof(gl_LocalInvocationID"s + GetSwizzle(element) + ')';
}
template <u32 element>
std::string WorkGroupId(Operation) {
return "utof(gl_WorkGroupID"s + GetSwizzle(element) + ')';
}
static constexpr OperationDecompilersArray operation_decompilers = {
&GLSLDecompiler::Assign,
@ -1665,6 +1675,12 @@ private:
&GLSLDecompiler::EndPrimitive,
&GLSLDecompiler::YNegate,
&GLSLDecompiler::LocalInvocationId<0>,
&GLSLDecompiler::LocalInvocationId<1>,
&GLSLDecompiler::LocalInvocationId<2>,
&GLSLDecompiler::WorkGroupId<0>,
&GLSLDecompiler::WorkGroupId<1>,
&GLSLDecompiler::WorkGroupId<2>,
};
std::string GetRegister(u32 index) const {