Accelerate DMA: Use texture cache async downloads to perform the copies
to host. WIP
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3fbee093b2
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6 changed files with 123 additions and 53 deletions
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@ -661,27 +661,40 @@ template <class P>
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void TextureCache<P>::CommitAsyncFlushes() {
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// This is intentionally passing the value by copy
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if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
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const std::span<const ImageId> download_ids = uncommitted_downloads;
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auto& download_ids = uncommitted_downloads;
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if (download_ids.empty()) {
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committed_downloads.emplace_back(std::move(uncommitted_downloads));
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uncommitted_downloads.clear();
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async_buffers.emplace_back(std::optional<AsyncBuffer>{});
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async_buffers.emplace_back(std::move(uncommitted_async_buffers));
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uncommitted_async_buffers.clear();
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return;
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}
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size_t total_size_bytes = 0;
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for (const ImageId image_id : download_ids) {
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total_size_bytes += slot_images[image_id].unswizzled_size_bytes;
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size_t last_async_buffer_id = uncommitted_async_buffers.size();
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bool any_none_dma = false;
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for (PendingDownload& download_info : download_ids) {
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if (download_info.is_swizzle) {
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total_size_bytes += slot_images[download_info.object_id].unswizzled_size_bytes;
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any_none_dma = true;
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download_info.async_buffer_id = last_async_buffer_id;
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}
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}
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auto download_map = runtime.DownloadStagingBuffer(total_size_bytes, true);
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for (const ImageId image_id : download_ids) {
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Image& image = slot_images[image_id];
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const auto copies = FullDownloadCopies(image.info);
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image.DownloadMemory(download_map, copies);
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download_map.offset += Common::AlignUp(image.unswizzled_size_bytes, 64);
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if (any_none_dma) {
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auto download_map = runtime.DownloadStagingBuffer(total_size_bytes, true);
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for (const PendingDownload& download_info : download_ids) {
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if (download_info.is_swizzle) {
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Image& image = slot_images[download_info.object_id];
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const auto copies = FullDownloadCopies(image.info);
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image.DownloadMemory(download_map, copies);
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download_map.offset += Common::AlignUp(image.unswizzled_size_bytes, 64);
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}
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}
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uncommitted_async_buffers.emplace_back(download_map);
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}
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async_buffers.emplace_back(download_map);
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}
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committed_downloads.emplace_back(std::move(uncommitted_downloads));
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async_buffers.emplace_back(std::move(uncommitted_async_buffers));
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uncommitted_async_buffers.clear();
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uncommitted_downloads.clear();
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}
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@ -691,39 +704,57 @@ void TextureCache<P>::PopAsyncFlushes() {
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return;
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}
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if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
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const std::span<const ImageId> download_ids = committed_downloads.front();
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const auto& download_ids = committed_downloads.front();
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if (download_ids.empty()) {
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committed_downloads.pop_front();
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async_buffers.pop_front();
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return;
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}
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auto download_map = *async_buffers.front();
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std::span<u8> download_span = download_map.mapped_span;
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auto download_map = std::move(async_buffers.front());
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for (size_t i = download_ids.size(); i > 0; i--) {
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const ImageBase& image = slot_images[download_ids[i - 1]];
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const auto copies = FullDownloadCopies(image.info);
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download_map.offset -= Common::AlignUp(image.unswizzled_size_bytes, 64);
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std::span<u8> download_span_alt = download_span.subspan(download_map.offset);
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SwizzleImage(*gpu_memory, image.gpu_addr, image.info, copies, download_span_alt,
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swizzle_data_buffer);
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auto& download_info = download_ids[i - 1];
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auto& download_buffer = download_map[download_info.async_buffer_id];
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if (download_info.is_swizzle) {
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const ImageBase& image = slot_images[download_info.object_id];
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const auto copies = FullDownloadCopies(image.info);
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download_buffer.offset -= Common::AlignUp(image.unswizzled_size_bytes, 64);
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std::span<u8> download_span =
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download_buffer.mapped_span.subspan(download_buffer.offset);
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SwizzleImage(*gpu_memory, image.gpu_addr, image.info, copies, download_span,
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swizzle_data_buffer);
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} else {
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const BufferDownload& buffer_info = slot_buffer_downloads[download_info.object_id];
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std::span<u8> download_span =
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download_buffer.mapped_span.subspan(download_buffer.offset);
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gpu_memory->WriteBlockUnsafe(buffer_info.address, download_span.data(),
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buffer_info.size);
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slot_buffer_downloads.erase(download_info.object_id);
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}
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}
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for (auto& download_buffer : download_map) {
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runtime.FreeDeferredStagingBuffer(download_buffer);
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}
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runtime.FreeDeferredStagingBuffer(download_map);
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committed_downloads.pop_front();
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async_buffers.pop_front();
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} else {
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const std::span<const ImageId> download_ids = committed_downloads.front();
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const auto& download_ids = committed_downloads.front();
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if (download_ids.empty()) {
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committed_downloads.pop_front();
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return;
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}
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size_t total_size_bytes = 0;
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for (const ImageId image_id : download_ids) {
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total_size_bytes += slot_images[image_id].unswizzled_size_bytes;
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for (const PendingDownload& download_info : download_ids) {
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if (download_info.is_swizzle) {
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total_size_bytes += slot_images[download_info.object_id].unswizzled_size_bytes;
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}
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}
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auto download_map = runtime.DownloadStagingBuffer(total_size_bytes);
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const size_t original_offset = download_map.offset;
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for (const ImageId image_id : download_ids) {
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Image& image = slot_images[image_id];
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for (const PendingDownload& download_info : download_ids) {
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if (download_info.is_swizzle) {
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continue;
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}
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Image& image = slot_images[download_info.object_id];
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const auto copies = FullDownloadCopies(image.info);
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image.DownloadMemory(download_map, copies);
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download_map.offset += image.unswizzled_size_bytes;
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@ -732,8 +763,11 @@ void TextureCache<P>::PopAsyncFlushes() {
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runtime.Finish();
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download_map.offset = original_offset;
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std::span<u8> download_span = download_map.mapped_span;
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for (const ImageId image_id : download_ids) {
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const ImageBase& image = slot_images[image_id];
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for (const PendingDownload& download_info : download_ids) {
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if (download_info.is_swizzle) {
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continue;
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}
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const ImageBase& image = slot_images[download_info.object_id];
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const auto copies = FullDownloadCopies(image.info);
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SwizzleImage(*gpu_memory, image.gpu_addr, image.info, copies, download_span,
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swizzle_data_buffer);
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@ -836,11 +870,27 @@ std::pair<typename TextureCache<P>::Image*, BufferImageCopy> TextureCache<P>::Dm
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template <class P>
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void TextureCache<P>::DownloadImageIntoBuffer(
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typename TextureCache<P>::Image* image, typename TextureCache<P>::BufferType buffer,
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size_t buffer_offset, std::span<const VideoCommon::BufferImageCopy> copies) {
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std::array buffers{
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buffer,
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};
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image->DownloadMemory(buffers, buffer_offset, copies);
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size_t buffer_offset, std::span<const VideoCommon::BufferImageCopy> copies, GPUVAddr address, size_t size) {
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if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
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auto slot = slot_buffer_downloads.insert(address, size);
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uncommitted_downloads.emplace_back(false, uncommitted_async_buffers.size(), slot);
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auto download_map = runtime.DownloadStagingBuffer(size, true);
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uncommitted_async_buffers.emplace_back(download_map);
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std::array buffers{
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buffer,
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download_map.buffer,
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};
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std::array buffer_offsets{
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buffer_offset,
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download_map.offset,
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};
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image->DownloadMemory(buffers, buffer_offsets, copies);
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} else {
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std::array buffers{
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buffer,
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};
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image->DownloadMemory(buffers, buffer_offset, copies);
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}
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}
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template <class P>
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@ -2219,7 +2269,7 @@ void TextureCache<P>::BindRenderTarget(ImageViewId* old_id, ImageViewId new_id)
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if (new_id) {
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const ImageViewBase& old_view = slot_image_views[new_id];
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if (True(old_view.flags & ImageViewFlagBits::PreemtiveDownload)) {
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uncommitted_downloads.push_back(old_view.image_id);
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uncommitted_downloads.emplace_back(true, 0, old_view.image_id);
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}
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}
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*old_id = new_id;
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@ -217,7 +217,8 @@ public:
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const Tegra::DMA::ImageOperand& image_operand, ImageId image_id, bool modifies_image);
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void DownloadImageIntoBuffer(Image* image, BufferType buffer, size_t buffer_offset,
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std::span<const VideoCommon::BufferImageCopy> copies);
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std::span<const VideoCommon::BufferImageCopy> copies,
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GPUVAddr address = 0, size_t size = 0);
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/// Return true when a CPU region is modified from the GPU
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[[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
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@ -428,17 +429,31 @@ private:
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u64 critical_memory;
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size_t critical_gc;
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struct BufferDownload {
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GPUVAddr address;
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size_t size;
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};
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struct PendingDownload {
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bool is_swizzle;
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size_t async_buffer_id;
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SlotId object_id;
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};
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SlotVector<Image> slot_images;
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SlotVector<ImageMapView> slot_map_views;
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SlotVector<ImageView> slot_image_views;
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SlotVector<ImageAlloc> slot_image_allocs;
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SlotVector<Sampler> slot_samplers;
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SlotVector<Framebuffer> slot_framebuffers;
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SlotVector<BufferDownload> slot_buffer_downloads;
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// TODO: This data structure is not optimal and it should be reworked
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std::vector<ImageId> uncommitted_downloads;
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std::deque<std::vector<ImageId>> committed_downloads;
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std::deque<std::optional<AsyncBuffer>> async_buffers;
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std::vector<PendingDownload> uncommitted_downloads;
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std::deque<std::vector<PendingDownload>> committed_downloads;
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std::vector<AsyncBuffer> uncommitted_async_buffers;
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std::deque<std::vector<AsyncBuffer>> async_buffers;
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struct LRUItemParams {
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using ObjectType = ImageId;
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