VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup

This commit is contained in:
Yuri Kunde Schlesner 2016-12-16 21:48:36 -08:00
parent 34d581f2dc
commit e3caf669b0
3 changed files with 9 additions and 13 deletions

View file

@ -518,8 +518,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
info.labels.insert({entry_point, "main"});
// Generate debug information
debug_data = Pica::g_state.vs.ProduceDebugInfo(input_vertex, num_attributes, shader_config,
shader_setup);
debug_data = shader_setup.ProduceDebugInfo(input_vertex, num_attributes, shader_config);
// Reload widget state
for (int attr = 0; attr < num_attributes; ++attr) {