VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup

This commit is contained in:
Yuri Kunde Schlesner 2016-12-16 21:48:36 -08:00
parent 34d581f2dc
commit e3caf669b0
3 changed files with 9 additions and 13 deletions

View file

@ -198,11 +198,10 @@ struct ShaderSetup {
* @param input Input vertex into the shader
* @param num_attributes The number of vertex shader attributes
* @param config Configuration object for the shader pipeline
* @param setup Setup object for the shader pipeline
* @return Debug information for this shader with regards to the given vertex
*/
DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
const Regs::ShaderConfig& config, const ShaderSetup& setup);
const Regs::ShaderConfig& config);
};
} // namespace Shader