VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
This commit is contained in:
parent
34d581f2dc
commit
e3caf669b0
3 changed files with 9 additions and 13 deletions
|
@ -198,11 +198,10 @@ struct ShaderSetup {
|
|||
* @param input Input vertex into the shader
|
||||
* @param num_attributes The number of vertex shader attributes
|
||||
* @param config Configuration object for the shader pipeline
|
||||
* @param setup Setup object for the shader pipeline
|
||||
* @return Debug information for this shader with regards to the given vertex
|
||||
*/
|
||||
DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
|
||||
const Regs::ShaderConfig& config, const ShaderSetup& setup);
|
||||
const Regs::ShaderConfig& config);
|
||||
};
|
||||
|
||||
} // namespace Shader
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue