Audio: Correct buffer release for host timing.
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3 changed files with 22 additions and 1 deletions
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@ -98,6 +98,9 @@ private:
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/// Gets the number of core cycles when the specified buffer will be released
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s64 GetBufferReleaseNS(const Buffer& buffer) const;
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/// Gets the number of core cycles when the specified buffer will be released
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s64 GetBufferReleaseNSHostTiming(const Buffer& buffer) const;
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u32 sample_rate; ///< Sample rate of the stream
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Format format; ///< Format of the stream
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float game_volume = 1.0f; ///< The volume the game currently has set
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