arm: Remove ARMul_EmulateInit
This was only used for armemu, which has since been removed. Removed components related to this as well.
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4 changed files with 1 additions and 55 deletions
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@ -18,46 +18,6 @@
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#include "core/arm/skyeye_common/armdefs.h"
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#include "core/arm/skyeye_common/armemu.h"
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/***************************************************************************\
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* Definitions for the emulator architecture *
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\***************************************************************************/
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void ARMul_EmulateInit();
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ARMul_State* ARMul_NewState(ARMul_State* state);
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void ARMul_Reset (ARMul_State* state);
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unsigned ARMul_MultTable[32] = {
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1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,
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10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 16
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};
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ARMword ARMul_ImmedTable[4096]; // immediate DP LHS values
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char ARMul_BitList[256]; // number of bits in a byte table
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/***************************************************************************\
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* Call this routine once to set up the emulator's tables. *
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\***************************************************************************/
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void ARMul_EmulateInit()
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{
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unsigned int i, j;
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// the values of 12 bit dp rhs's
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for (i = 0; i < 4096; i++) {
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ARMul_ImmedTable[i] = ROTATER (i & 0xffL, (i >> 7L) & 0x1eL);
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}
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// how many bits in LSM
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for (i = 0; i < 256; ARMul_BitList[i++] = 0);
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for (j = 1; j < 256; j <<= 1)
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for (i = 0; i < 256; i++)
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if ((i & j) > 0)
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ARMul_BitList[i]++;
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// you always need 4 times these values
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for (i = 0; i < 256; i++)
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ARMul_BitList[i] *= 4;
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}
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/***************************************************************************\
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* Returns a new instantiation of the ARMulator's state *
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\***************************************************************************/
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