arm: Remove ARMul_EmulateInit

This was only used for armemu, which has since been removed. Removed components related to this as well.
This commit is contained in:
Lioncash 2015-02-12 11:30:25 -05:00
parent 6ab193bbea
commit e3f5c6366c
4 changed files with 1 additions and 55 deletions

View file

@ -18,46 +18,6 @@
#include "core/arm/skyeye_common/armdefs.h"
#include "core/arm/skyeye_common/armemu.h"
/***************************************************************************\
* Definitions for the emulator architecture *
\***************************************************************************/
void ARMul_EmulateInit();
ARMul_State* ARMul_NewState(ARMul_State* state);
void ARMul_Reset (ARMul_State* state);
unsigned ARMul_MultTable[32] = {
1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,
10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 16
};
ARMword ARMul_ImmedTable[4096]; // immediate DP LHS values
char ARMul_BitList[256]; // number of bits in a byte table
/***************************************************************************\
* Call this routine once to set up the emulator's tables. *
\***************************************************************************/
void ARMul_EmulateInit()
{
unsigned int i, j;
// the values of 12 bit dp rhs's
for (i = 0; i < 4096; i++) {
ARMul_ImmedTable[i] = ROTATER (i & 0xffL, (i >> 7L) & 0x1eL);
}
// how many bits in LSM
for (i = 0; i < 256; ARMul_BitList[i++] = 0);
for (j = 1; j < 256; j <<= 1)
for (i = 0; i < 256; i++)
if ((i & j) > 0)
ARMul_BitList[i]++;
// you always need 4 times these values
for (i = 0; i < 256; i++)
ARMul_BitList[i] *= 4;
}
/***************************************************************************\
* Returns a new instantiation of the ARMulator's state *
\***************************************************************************/