vulkan: use plain fences when timeline semaphores are not available
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e0895a8581
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4 changed files with 161 additions and 68 deletions
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@ -145,7 +145,6 @@
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FEATURE_NAME(robustness2, robustImageAccess2) \
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FEATURE_NAME(shader_demote_to_helper_invocation, shaderDemoteToHelperInvocation) \
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FEATURE_NAME(shader_draw_parameters, shaderDrawParameters) \
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FEATURE_NAME(timeline_semaphore, timelineSemaphore) \
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FEATURE_NAME(variable_pointer, variablePointers) \
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FEATURE_NAME(variable_pointer, variablePointersStorageBuffer)
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@ -158,6 +157,7 @@
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FEATURE_NAME(provoking_vertex, provokingVertexLast) \
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FEATURE_NAME(shader_float16_int8, shaderFloat16) \
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FEATURE_NAME(shader_float16_int8, shaderInt8) \
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FEATURE_NAME(timeline_semaphore, timelineSemaphore) \
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FEATURE_NAME(transform_feedback, transformFeedback) \
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FEATURE_NAME(uniform_buffer_standard_layout, uniformBufferStandardLayout) \
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FEATURE_NAME(vertex_input_dynamic_state, vertexInputDynamicState)
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@ -493,6 +493,10 @@ public:
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return extensions.shader_atomic_int64;
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}
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bool HasTimelineSemaphore() const {
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return features.timeline_semaphore.timelineSemaphore;
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}
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/// Returns the minimum supported version of SPIR-V.
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u32 SupportedSpirvVersion() const {
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if (instance_version >= VK_API_VERSION_1_3) {
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