shader: FMUL, select, RRO, and MUFU fixes

This commit is contained in:
ReinUsesLisp 2021-02-22 22:59:16 -03:00 committed by ameerj
parent 18a766b362
commit e44752ddc8
18 changed files with 507 additions and 119 deletions

View file

@ -98,7 +98,8 @@ public:
const Value& e4);
[[nodiscard]] Value CompositeExtract(const Value& vector, size_t element);
[[nodiscard]] UAny Select(const U1& condition, const UAny& true_value, const UAny& false_value);
[[nodiscard]] Value Select(const U1& condition, const Value& true_value,
const Value& false_value);
template <typename Dest, typename Source>
[[nodiscard]] Dest BitCast(const Source& value);
@ -121,12 +122,12 @@ public:
[[nodiscard]] F16F32F64 FPNeg(const F16F32F64& value);
[[nodiscard]] F16F32F64 FPAbsNeg(const F16F32F64& value, bool abs, bool neg);
[[nodiscard]] F32 FPCosNotReduced(const F32& value);
[[nodiscard]] F32 FPExp2NotReduced(const F32& value);
[[nodiscard]] F32 FPCos(const F32& value);
[[nodiscard]] F32 FPSin(const F32& value);
[[nodiscard]] F32 FPExp2(const F32& value);
[[nodiscard]] F32 FPLog2(const F32& value);
[[nodiscard]] F32F64 FPRecip(const F32F64& value);
[[nodiscard]] F32F64 FPRecipSqrt(const F32F64& value);
[[nodiscard]] F32 FPSinNotReduced(const F32& value);
[[nodiscard]] F32 FPSqrt(const F32& value);
[[nodiscard]] F16F32F64 FPSaturate(const F16F32F64& value);
[[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value, FpControl control = {});
@ -134,6 +135,15 @@ public:
[[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value, FpControl control = {});
[[nodiscard]] F16F32F64 FPTrunc(const F16F32F64& value, FpControl control = {});
[[nodiscard]] U1 FPEqual(const F16F32F64& lhs, const F16F32F64& rhs, bool ordered = true);
[[nodiscard]] U1 FPNotEqual(const F16F32F64& lhs, const F16F32F64& rhs, bool ordered = true);
[[nodiscard]] U1 FPLessThan(const F16F32F64& lhs, const F16F32F64& rhs, bool ordered = true);
[[nodiscard]] U1 FPGreaterThan(const F16F32F64& lhs, const F16F32F64& rhs, bool ordered = true);
[[nodiscard]] U1 FPLessThanEqual(const F16F32F64& lhs, const F16F32F64& rhs,
bool ordered = true);
[[nodiscard]] U1 FPGreaterThanEqual(const F16F32F64& lhs, const F16F32F64& rhs,
bool ordered = true);
[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);
[[nodiscard]] U32 IMul(const U32& a, const U32& b);