Config: Add scaled resolution option

This commit is contained in:
tfarley 2016-04-16 18:51:49 -04:00
parent 15b44fb380
commit e46d086189
9 changed files with 20 additions and 1 deletions

View file

@ -65,6 +65,7 @@ void Config::ReadValues() {
// Renderer
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false);
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);

View file

@ -46,6 +46,10 @@ use_hw_renderer =
# 0 : Interpreter (slow), 1 (default): JIT (fast)
use_shader_jit =
# Whether to use native 3DS screen resolution or to scale rendering resolution to the displayed screen size.
# 0 (default): Native, 1: Scaled
use_scaled_resolution =
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red =