Implement full mouse support

This commit is contained in:
german 2020-11-17 22:55:09 -06:00
parent 1889b641d9
commit e46f0e084c
14 changed files with 793 additions and 277 deletions

View file

@ -161,10 +161,15 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common
using MotionDevice = InputDevice<MotionStatus>;
/**
* A touch device is an input device that returns a tuple of two floats and a bool. The floats are
* A touch status is an object that returns a tuple of two floats and a bool. The floats are
* x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed.
*/
using TouchDevice = InputDevice<std::tuple<float, float, bool>>;
using TouchStatus = std::tuple<float, float, bool>;
/**
* A touch device is an input device that returns a touch status object
*/
using TouchDevice = InputDevice<TouchStatus>;
/**
* A mouse device is an input device that returns a tuple of two floats and four ints.