Implement full mouse support
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14 changed files with 793 additions and 277 deletions
261
src/input_common/mouse/mouse_poller.cpp
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261
src/input_common/mouse/mouse_poller.cpp
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <atomic>
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#include <list>
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#include <mutex>
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#include <utility>
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#include "common/assert.h"
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#include "common/threadsafe_queue.h"
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#include "input_common/mouse/mouse_input.h"
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#include "input_common/mouse/mouse_poller.h"
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namespace InputCommon {
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class MouseButton final : public Input::ButtonDevice {
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public:
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explicit MouseButton(u32 button_, const MouseInput::Mouse* mouse_input_)
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: button(button_), mouse_input(mouse_input_) {}
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bool GetStatus() const override {
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return mouse_input->GetMouseState(button).pressed;
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}
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private:
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const u32 button;
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const MouseInput::Mouse* mouse_input;
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};
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MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
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: mouse_input(std::move(mouse_input_)) {}
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std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
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const Common::ParamPackage& params) {
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const auto button_id = params.Get("button", 0);
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return std::make_unique<MouseButton>(button_id, mouse_input.get());
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}
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Common::ParamPackage MouseButtonFactory::GetNextInput() const {
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MouseInput::MouseStatus pad;
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Common::ParamPackage params;
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auto& queue = mouse_input->GetMouseQueue();
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while (queue.Pop(pad)) {
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// This while loop will break on the earliest detected button
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if (pad.button != MouseInput::MouseButton::Undefined) {
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params.Set("engine", "mouse");
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params.Set("button", static_cast<u16>(pad.button));
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return params;
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}
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}
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return params;
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}
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void MouseButtonFactory::BeginConfiguration() {
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polling = true;
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mouse_input->BeginConfiguration();
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}
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void MouseButtonFactory::EndConfiguration() {
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polling = false;
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mouse_input->EndConfiguration();
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}
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class MouseAnalog final : public Input::AnalogDevice {
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public:
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explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, float deadzone_, float range_,
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const MouseInput::Mouse* mouse_input_)
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: button(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), range(range_),
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mouse_input(mouse_input_) {}
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float GetAxis(u32 axis) const {
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std::lock_guard lock{mutex};
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const auto axis_value =
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static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
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return axis_value / (100.0f * range);
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}
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std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
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float x = GetAxis(analog_axis_x);
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float y = GetAxis(analog_axis_y);
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// Make sure the coordinates are in the unit circle,
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// otherwise normalize it.
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float r = x * x + y * y;
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if (r > 1.0f) {
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r = std::sqrt(r);
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x /= r;
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y /= r;
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}
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return {x, y};
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}
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std::tuple<float, float> GetStatus() const override {
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const auto [x, y] = GetAnalog(axis_x, axis_y);
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const float r = std::sqrt((x * x) + (y * y));
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if (r > deadzone) {
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return {x / r * (r - deadzone) / (1 - deadzone),
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y / r * (r - deadzone) / (1 - deadzone)};
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}
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return {0.0f, 0.0f};
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}
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private:
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const u32 button;
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const u32 axis_x;
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const u32 axis_y;
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const float deadzone;
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const float range;
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const MouseInput::Mouse* mouse_input;
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mutable std::mutex mutex;
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};
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/// An analog device factory that creates analog devices from GC Adapter
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MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
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: mouse_input(std::move(mouse_input_)) {}
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/**
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* Creates analog device from joystick axes
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* @param params contains parameters for creating the device:
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* - "port": the nth gcpad on the adapter
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* - "axis_x": the index of the axis to be bind as x-axis
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* - "axis_y": the index of the axis to be bind as y-axis
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*/
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std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create(
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const Common::ParamPackage& params) {
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const auto port = static_cast<u32>(params.Get("port", 0));
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const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
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const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
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const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
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const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
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return std::make_unique<MouseAnalog>(port, axis_x, axis_y, deadzone, range, mouse_input.get());
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}
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void MouseAnalogFactory::BeginConfiguration() {
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polling = true;
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mouse_input->BeginConfiguration();
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}
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void MouseAnalogFactory::EndConfiguration() {
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polling = false;
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mouse_input->EndConfiguration();
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}
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Common::ParamPackage MouseAnalogFactory::GetNextInput() const {
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MouseInput::MouseStatus pad;
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Common::ParamPackage params;
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auto& queue = mouse_input->GetMouseQueue();
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while (queue.Pop(pad)) {
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// This while loop will break on the earliest detected button
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if (pad.button != MouseInput::MouseButton::Undefined) {
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params.Set("engine", "mouse");
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params.Set("port", static_cast<u16>(pad.button));
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params.Set("axis_x", 0);
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params.Set("axis_y", 1);
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return params;
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}
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}
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return params;
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}
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class MouseMotion final : public Input::MotionDevice {
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public:
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explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_)
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: button(button_), mouse_input(mouse_input_) {}
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Input::MotionStatus GetStatus() const override {
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return mouse_input->GetMouseState(button).motion;
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}
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private:
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const u32 button;
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const MouseInput::Mouse* mouse_input;
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};
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MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
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: mouse_input(std::move(mouse_input_)) {}
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std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create(
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const Common::ParamPackage& params) {
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const auto button_id = params.Get("button", 0);
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return std::make_unique<MouseMotion>(button_id, mouse_input.get());
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}
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Common::ParamPackage MouseMotionFactory::GetNextInput() const {
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MouseInput::MouseStatus pad;
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Common::ParamPackage params;
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auto& queue = mouse_input->GetMouseQueue();
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while (queue.Pop(pad)) {
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// This while loop will break on the earliest detected button
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if (pad.button != MouseInput::MouseButton::Undefined) {
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params.Set("engine", "mouse");
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params.Set("button", static_cast<u16>(pad.button));
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return params;
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}
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}
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return params;
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}
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void MouseMotionFactory::BeginConfiguration() {
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polling = true;
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mouse_input->BeginConfiguration();
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}
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void MouseMotionFactory::EndConfiguration() {
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polling = false;
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mouse_input->EndConfiguration();
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}
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class MouseTouch final : public Input::TouchDevice {
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public:
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explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_)
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: button(button_), mouse_input(mouse_input_) {}
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Input::TouchStatus GetStatus() const override {
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return mouse_input->GetMouseState(button).touch;
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}
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private:
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const u32 button;
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const MouseInput::Mouse* mouse_input;
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};
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MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
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: mouse_input(std::move(mouse_input_)) {}
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std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) {
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const auto button_id = params.Get("button", 0);
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return std::make_unique<MouseTouch>(button_id, mouse_input.get());
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}
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Common::ParamPackage MouseTouchFactory::GetNextInput() const {
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MouseInput::MouseStatus pad;
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Common::ParamPackage params;
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auto& queue = mouse_input->GetMouseQueue();
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while (queue.Pop(pad)) {
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// This while loop will break on the earliest detected button
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if (pad.button != MouseInput::MouseButton::Undefined) {
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params.Set("engine", "mouse");
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params.Set("button", static_cast<u16>(pad.button));
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return params;
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}
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}
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return params;
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}
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void MouseTouchFactory::BeginConfiguration() {
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polling = true;
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mouse_input->BeginConfiguration();
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}
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void MouseTouchFactory::EndConfiguration() {
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polling = false;
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mouse_input->EndConfiguration();
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}
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} // namespace InputCommon
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