shader: Implement DMNMX, DSET, DSETP
This commit is contained in:
parent
56be556eee
commit
e4e1cc11b8
16 changed files with 210 additions and 59 deletions
|
@ -244,6 +244,8 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
|
|||
float_control.shaderSignedZeroInfNanPreserveFloat16 != VK_FALSE,
|
||||
.support_fp32_signed_zero_nan_preserve =
|
||||
float_control.shaderSignedZeroInfNanPreserveFloat32 != VK_FALSE,
|
||||
.support_fp64_signed_zero_nan_preserve =
|
||||
float_control.shaderSignedZeroInfNanPreserveFloat64 != VK_FALSE,
|
||||
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR,
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue