shader: Implement DMNMX, DSET, DSETP

This commit is contained in:
ameerj 2021-03-21 19:28:37 -04:00
parent 56be556eee
commit e4e1cc11b8
16 changed files with 210 additions and 59 deletions

View file

@ -244,6 +244,8 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
float_control.shaderSignedZeroInfNanPreserveFloat16 != VK_FALSE,
.support_fp32_signed_zero_nan_preserve =
float_control.shaderSignedZeroInfNanPreserveFloat32 != VK_FALSE,
.support_fp64_signed_zero_nan_preserve =
float_control.shaderSignedZeroInfNanPreserveFloat64 != VK_FALSE,
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR,
};
}