Merge pull request #1268 from FernandoS27/tmml
shader_decompiler: Implemented TMML
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commit
e58855c7a4
2 changed files with 67 additions and 5 deletions
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@ -1945,6 +1945,54 @@ private:
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}
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break;
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}
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case OpCode::Id::TMML: {
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const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const bool is_array = instr.tmml.array != 0;
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auto texture_type = instr.tmml.texture_type.Value();
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const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
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// TODO: add coordinates for different samplers once other texture types are
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// implemented.
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std::string coord;
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switch (texture_type) {
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case Tegra::Shader::TextureType::Texture1D: {
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std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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coord = "float coords = " + x + ';';
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break;
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}
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case Tegra::Shader::TextureType::Texture2D: {
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std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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break;
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}
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
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static_cast<u32>(texture_type));
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UNREACHABLE();
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// Fallback to interpreting as a 2D texture for now
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std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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texture_type = Tegra::Shader::TextureType::Texture2D;
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}
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// Add an extra scope and declare the texture coords inside to prevent
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// overwriting them in case they are used as outputs of the texs instruction.
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shader.AddLine('{');
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++shader.scope;
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shader.AddLine(coord);
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const std::string texture = "textureQueryLod(" + sampler + ", coords)";
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const std::string tmp = "vec2 tmp = " + texture + "*vec2(256.0, 256.0);";
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shader.AddLine(tmp);
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regs.SetRegisterToInteger(instr.gpr0, true, 0, "int(tmp.y)", 1, 1);
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regs.SetRegisterToInteger(instr.gpr0.Value() + 1, false, 0, "uint(tmp.x)", 1, 1);
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--shader.scope;
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shader.AddLine('}');
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break;
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}
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default: {
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LOG_CRITICAL(HW_GPU, "Unhandled memory instruction: {}", opcode->GetName());
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UNREACHABLE();
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