Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
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3 changed files with 44 additions and 6 deletions
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@ -26,6 +26,18 @@ AudioRenderer::AudioRenderer(AudioRendererParameter params,
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QueueMixedBuffer(2);
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}
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u32 AudioRenderer::GetSampleRate() const {
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return STREAM_SAMPLE_RATE;
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}
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u32 AudioRenderer::GetSampleCount() const {
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return worker_params.sample_count;
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}
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u32 AudioRenderer::GetMixBufferCount() const {
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return worker_params.mix_buffer_count;
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}
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std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
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// Copy UpdateDataHeader struct
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UpdateDataHeader config{};
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@ -26,7 +26,7 @@ enum class PlayState : u8 {
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struct AudioRendererParameter {
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u32_le sample_rate;
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u32_le sample_count;
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u32_le unknown_8;
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u32_le mix_buffer_count;
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u32_le unknown_c;
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u32_le voice_count;
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u32_le sink_count;
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@ -160,6 +160,9 @@ public:
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std::vector<u8> UpdateAudioRenderer(const std::vector<u8>& input_params);
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void QueueMixedBuffer(Buffer::Tag tag);
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void ReleaseAndQueueBuffers();
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u32 GetSampleRate() const;
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u32 GetSampleCount() const;
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u32 GetMixBufferCount() const;
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private:
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class VoiceState {
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