gl_shader_decompiler: Re-implement TLDS lod

This commit is contained in:
ReinUsesLisp 2019-02-12 17:02:59 -03:00
parent 444231a83d
commit e60d4d70bc
2 changed files with 35 additions and 22 deletions

View file

@ -429,7 +429,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented");
if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete");
LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete");
}
WriteTexsInstructionFloat(bb, instr, GetTldsCode(instr, texture_type, is_array));