shaders: Address PR review feedback.
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2 changed files with 9 additions and 7 deletions
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@ -448,17 +448,19 @@ private:
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for (const auto& index : declr_input_attribute) {
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// TODO(bunnei): Use proper number of elements for these
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declarations.AddLine(
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"layout(location = " + std::to_string(static_cast<u32>(index) - 8) + ") in vec4 " +
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GetInputAttribute(index) + ";");
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declarations.AddLine("layout(location = " +
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std::to_string(static_cast<u32>(index) -
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static_cast<u32>(Attribute::Index::Attribute_0)) +
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") in vec4 " + GetInputAttribute(index) + ";");
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}
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declarations.AddLine("");
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for (const auto& index : declr_output_attribute) {
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// TODO(bunnei): Use proper number of elements for these
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declarations.AddLine(
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"layout(location = " + std::to_string(static_cast<u32>(index) - 8) + ") out vec4 " +
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GetOutputAttribute(index) + ";");
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declarations.AddLine("layout(location = " +
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std::to_string(static_cast<u32>(index) -
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static_cast<u32>(Attribute::Index::Attribute_0)) +
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") out vec4 " + GetOutputAttribute(index) + ";");
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}
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declarations.AddLine("");
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}
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