HLE: Move SessionRequestHandler from Service:: to Kernel::

Most of the code that works with this is or will be in the kernel, so
it's a more appropriate place for it to be.
This commit is contained in:
Yuri Kunde Schlesner 2017-06-04 21:52:19 -07:00
parent 8f0a23b631
commit e626a520ca
14 changed files with 100 additions and 73 deletions

View file

@ -12,13 +12,10 @@
#include "core/hle/ipc.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/result.h"
#include "core/memory.h"
namespace Kernel {
class ServerSession;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace Service
@ -28,49 +25,11 @@ static const int kMaxPortSize = 8; ///< Maximum size of a port name (8 character
/// Arbitrary default number of maximum connections to an HLE service.
static const u32 DefaultMaxSessions = 10;
/**
* Interface implemented by HLE Session handlers.
* This can be provided to a ServerSession in order to hook into several relevant events
* (such as a new connection or a SyncRequest) so they can be implemented in the emulator.
*/
class SessionRequestHandler {
public:
/**
* Handles a sync request from the emulated application.
* @param server_session The ServerSession that was triggered for this sync request,
* it should be used to differentiate which client (As in ClientSession) we're answering to.
* TODO(Subv): Use a wrapper structure to hold all the information relevant to
* this request (ServerSession, Originator thread, Translated command buffer, etc).
* @returns ResultCode the result code of the translate operation.
*/
virtual void HandleSyncRequest(Kernel::SharedPtr<Kernel::ServerSession> server_session) = 0;
/**
* Signals that a client has just connected to this HLE handler and keeps the
* associated ServerSession alive for the duration of the connection.
* @param server_session Owning pointer to the ServerSession associated with the connection.
*/
void ClientConnected(Kernel::SharedPtr<Kernel::ServerSession> server_session);
/**
* Signals that a client has just disconnected from this HLE handler and releases the
* associated ServerSession.
* @param server_session ServerSession associated with the connection.
*/
void ClientDisconnected(Kernel::SharedPtr<Kernel::ServerSession> server_session);
protected:
/// List of sessions that are connected to this handler.
/// A ServerSession whose server endpoint is an HLE implementation is kept alive by this list
// for the duration of the connection.
std::vector<Kernel::SharedPtr<Kernel::ServerSession>> connected_sessions;
};
/**
* Framework for implementing HLE service handlers which dispatch incoming SyncRequests based on a
* table mapping header ids to handler functions.
*/
class Interface : public SessionRequestHandler {
class Interface : public Kernel::SessionRequestHandler {
public:
/**
* Creates an HLE interface with the specified max sessions.