HLE: Move SessionRequestHandler from Service:: to Kernel::
Most of the code that works with this is or will be in the kernel, so it's a more appropriate place for it to be.
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14 changed files with 100 additions and 73 deletions
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@ -12,13 +12,10 @@
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#include "core/hle/ipc.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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namespace Kernel {
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class ServerSession;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Namespace Service
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@ -28,49 +25,11 @@ static const int kMaxPortSize = 8; ///< Maximum size of a port name (8 character
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/// Arbitrary default number of maximum connections to an HLE service.
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static const u32 DefaultMaxSessions = 10;
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/**
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* Interface implemented by HLE Session handlers.
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* This can be provided to a ServerSession in order to hook into several relevant events
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* (such as a new connection or a SyncRequest) so they can be implemented in the emulator.
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*/
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class SessionRequestHandler {
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public:
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/**
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* Handles a sync request from the emulated application.
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* @param server_session The ServerSession that was triggered for this sync request,
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* it should be used to differentiate which client (As in ClientSession) we're answering to.
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* TODO(Subv): Use a wrapper structure to hold all the information relevant to
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* this request (ServerSession, Originator thread, Translated command buffer, etc).
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* @returns ResultCode the result code of the translate operation.
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*/
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virtual void HandleSyncRequest(Kernel::SharedPtr<Kernel::ServerSession> server_session) = 0;
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/**
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* Signals that a client has just connected to this HLE handler and keeps the
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* associated ServerSession alive for the duration of the connection.
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* @param server_session Owning pointer to the ServerSession associated with the connection.
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*/
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void ClientConnected(Kernel::SharedPtr<Kernel::ServerSession> server_session);
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/**
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* Signals that a client has just disconnected from this HLE handler and releases the
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* associated ServerSession.
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* @param server_session ServerSession associated with the connection.
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*/
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void ClientDisconnected(Kernel::SharedPtr<Kernel::ServerSession> server_session);
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protected:
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/// List of sessions that are connected to this handler.
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/// A ServerSession whose server endpoint is an HLE implementation is kept alive by this list
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// for the duration of the connection.
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std::vector<Kernel::SharedPtr<Kernel::ServerSession>> connected_sessions;
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};
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/**
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* Framework for implementing HLE service handlers which dispatch incoming SyncRequests based on a
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* table mapping header ids to handler functions.
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*/
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class Interface : public SessionRequestHandler {
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class Interface : public Kernel::SessionRequestHandler {
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public:
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/**
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* Creates an HLE interface with the specified max sessions.
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