Added configuration file system.
Uses QSettings on citra-qt, and inih on citra-cli.
This commit is contained in:
parent
ee7cfc71bd
commit
e6594f9f53
26 changed files with 426 additions and 131 deletions
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@ -1,9 +1,12 @@
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set(SRCS
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emu_window/emu_window_glfw.cpp
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citra.cpp
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config.cpp
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)
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set(HEADERS
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emu_window/emu_window_glfw.h
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config.h
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default_ini.h
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resource.h
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)
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@ -16,7 +19,7 @@ endif()
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add_executable(citra ${SRCS} ${HEADERS})
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target_link_libraries(citra core common video_core)
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target_link_libraries(citra ${OPENGL_gl_LIBRARY} ${GLFW_LIBRARIES})
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target_link_libraries(citra ${OPENGL_gl_LIBRARY} ${GLFW_LIBRARIES} inih)
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if (APPLE)
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target_link_libraries(citra iconv pthread ${COREFOUNDATION_LIBRARY})
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@ -4,12 +4,12 @@
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#include "common/common.h"
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#include "common/log_manager.h"
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#include "common/file_util.h"
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#include "core/system.h"
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#include "core/core.h"
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#include "core/loader/loader.h"
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#include "citra/config.h"
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#include "citra/emu_window/emu_window_glfw.h"
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/// Application entry point
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@ -21,13 +21,16 @@ int __cdecl main(int argc, char **argv) {
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return -1;
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}
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Config config;
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std::string boot_filename = argv[1];
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EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
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System::Init(emu_window);
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if (Loader::ResultStatus::Success != Loader::LoadFile(boot_filename)) {
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ERROR_LOG(BOOT, "Failed to load ROM!");
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Loader::ResultStatus load_result = Loader::LoadFile(boot_filename);
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if (Loader::ResultStatus::Success != load_result) {
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ERROR_LOG(BOOT, "Failed to load ROM (Error %i)!", load_result);
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return -1;
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}
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65
src/citra/config.cpp
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65
src/citra/config.cpp
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@ -0,0 +1,65 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <GLFW/glfw3.h>
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#include "citra/default_ini.h"
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#include "common/file_util.h"
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#include "core/settings.h"
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#include "config.h"
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Config::Config() {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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glfw_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "glfw-config.ini";
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glfw_config = new INIReader(glfw_config_loc);
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Reload();
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}
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bool Config::LoadINI(INIReader* config, const char* location, const std::string& default_contents, bool retry) {
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if (config->ParseError() < 0) {
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if (retry) {
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ERROR_LOG(CONFIG, "Failed to load %s. Creating file from defaults...", location);
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FileUtil::CreateFullPath(location);
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FileUtil::WriteStringToFile(true, default_contents, location);
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*config = INIReader(location); // Reopen file
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return LoadINI(config, location, default_contents, false);
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}
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ERROR_LOG(CONFIG, "Failed.");
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return false;
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}
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INFO_LOG(CONFIG, "Successfully loaded %s", location);
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return true;
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}
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void Config::ReadControls() {
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Settings::values.pad_a_key = glfw_config->GetInteger("Controls", "pad_a", GLFW_KEY_A);
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Settings::values.pad_b_key = glfw_config->GetInteger("Controls", "pad_b", GLFW_KEY_S);
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Settings::values.pad_x_key = glfw_config->GetInteger("Controls", "pad_x", GLFW_KEY_Z);
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Settings::values.pad_y_key = glfw_config->GetInteger("Controls", "pad_y", GLFW_KEY_X);
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Settings::values.pad_l_key = glfw_config->GetInteger("Controls", "pad_l", GLFW_KEY_Q);
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Settings::values.pad_r_key = glfw_config->GetInteger("Controls", "pad_r", GLFW_KEY_W);
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Settings::values.pad_start_key = glfw_config->GetInteger("Controls", "pad_start", GLFW_KEY_M);
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Settings::values.pad_select_key = glfw_config->GetInteger("Controls", "pad_select", GLFW_KEY_N);
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Settings::values.pad_home_key = glfw_config->GetInteger("Controls", "pad_home", GLFW_KEY_B);
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Settings::values.pad_dup_key = glfw_config->GetInteger("Controls", "pad_dup", GLFW_KEY_T);
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Settings::values.pad_ddown_key = glfw_config->GetInteger("Controls", "pad_ddown", GLFW_KEY_G);
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Settings::values.pad_dleft_key = glfw_config->GetInteger("Controls", "pad_dleft", GLFW_KEY_F);
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Settings::values.pad_dright_key = glfw_config->GetInteger("Controls", "pad_dright", GLFW_KEY_H);
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Settings::values.pad_sup_key = glfw_config->GetInteger("Controls", "pad_sup", GLFW_KEY_UP);
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Settings::values.pad_sdown_key = glfw_config->GetInteger("Controls", "pad_sdown", GLFW_KEY_DOWN);
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Settings::values.pad_sleft_key = glfw_config->GetInteger("Controls", "pad_sleft", GLFW_KEY_LEFT);
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Settings::values.pad_sright_key = glfw_config->GetInteger("Controls", "pad_sright", GLFW_KEY_RIGHT);
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}
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void Config::Reload() {
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LoadINI(glfw_config, glfw_config_loc.c_str(), DefaultINI::glfw_config_file);
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ReadControls();
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}
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Config::~Config() {
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delete glfw_config;
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}
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24
src/citra/config.h
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24
src/citra/config.h
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <inih/cpp/INIReader.h>
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#include "common/common_types.h"
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class Config {
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INIReader* glfw_config;
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std::string glfw_config_loc;
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bool LoadINI(INIReader* config, const char* location, const std::string& default_contents="", bool retry=true);
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void ReadControls();
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public:
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Config();
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~Config();
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void Reload();
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};
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30
src/citra/default_ini.h
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30
src/citra/default_ini.h
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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namespace DefaultINI {
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const char* glfw_config_file = R"(
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[Controls]
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pad_start =
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pad_select =
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pad_home =
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pad_dup =
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pad_ddown =
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pad_dleft =
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pad_dright =
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pad_a =
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pad_b =
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pad_x =
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pad_y =
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pad_r =
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pad_l =
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pad_sup =
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pad_sdown =
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pad_sleft =
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pad_sright =
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)";
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}
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@ -6,26 +6,9 @@
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#include "video_core/video_core.h"
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#include "citra/emu_window/emu_window_glfw.h"
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#include "core/settings.h"
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static const std::pair<int, HID_User::PadState> default_key_map[] = {
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{ GLFW_KEY_A, HID_User::PAD_A },
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{ GLFW_KEY_B, HID_User::PAD_B },
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{ GLFW_KEY_BACKSLASH, HID_User::PAD_SELECT },
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{ GLFW_KEY_ENTER, HID_User::PAD_START },
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{ GLFW_KEY_RIGHT, HID_User::PAD_RIGHT },
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{ GLFW_KEY_LEFT, HID_User::PAD_LEFT },
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{ GLFW_KEY_UP, HID_User::PAD_UP },
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{ GLFW_KEY_DOWN, HID_User::PAD_DOWN },
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{ GLFW_KEY_R, HID_User::PAD_R },
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{ GLFW_KEY_L, HID_User::PAD_L },
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{ GLFW_KEY_X, HID_User::PAD_X },
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{ GLFW_KEY_Y, HID_User::PAD_Y },
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{ GLFW_KEY_H, HID_User::PAD_CIRCLE_RIGHT },
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{ GLFW_KEY_F, HID_User::PAD_CIRCLE_LEFT },
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{ GLFW_KEY_T, HID_User::PAD_CIRCLE_UP },
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{ GLFW_KEY_G, HID_User::PAD_CIRCLE_DOWN },
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};
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#include "citra/emu_window/emu_window_glfw.h"
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/// Called by GLFW when a key event occurs
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void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
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/// EmuWindow_GLFW constructor
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EmuWindow_GLFW::EmuWindow_GLFW() {
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// Register a new ID for the default keyboard
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keyboard_id = KeyMap::NewDeviceId();
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// Set default key mappings for keyboard
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for (auto mapping : default_key_map) {
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KeyMap::SetKeyMapping({mapping.first, keyboard_id}, mapping.second);
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}
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ReloadSetKeymaps();
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// Initialize the window
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if(glfwInit() != GL_TRUE) {
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void EmuWindow_GLFW::DoneCurrent() {
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glfwMakeContextCurrent(NULL);
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}
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void EmuWindow_GLFW::ReloadSetKeymaps() {
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KeyMap::SetKeyMapping({Settings::values.pad_a_key, keyboard_id}, HID_User::PAD_A);
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KeyMap::SetKeyMapping({Settings::values.pad_b_key, keyboard_id}, HID_User::PAD_B);
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KeyMap::SetKeyMapping({Settings::values.pad_select_key, keyboard_id}, HID_User::PAD_SELECT);
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KeyMap::SetKeyMapping({Settings::values.pad_start_key, keyboard_id}, HID_User::PAD_START);
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KeyMap::SetKeyMapping({Settings::values.pad_dright_key, keyboard_id}, HID_User::PAD_RIGHT);
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KeyMap::SetKeyMapping({Settings::values.pad_dleft_key, keyboard_id}, HID_User::PAD_LEFT);
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KeyMap::SetKeyMapping({Settings::values.pad_dup_key, keyboard_id}, HID_User::PAD_UP);
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KeyMap::SetKeyMapping({Settings::values.pad_ddown_key, keyboard_id}, HID_User::PAD_DOWN);
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KeyMap::SetKeyMapping({Settings::values.pad_r_key, keyboard_id}, HID_User::PAD_R);
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KeyMap::SetKeyMapping({Settings::values.pad_l_key, keyboard_id}, HID_User::PAD_L);
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KeyMap::SetKeyMapping({Settings::values.pad_x_key, keyboard_id}, HID_User::PAD_X);
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KeyMap::SetKeyMapping({Settings::values.pad_y_key, keyboard_id}, HID_User::PAD_Y);
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KeyMap::SetKeyMapping({Settings::values.pad_sright_key, keyboard_id}, HID_User::PAD_CIRCLE_RIGHT);
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KeyMap::SetKeyMapping({Settings::values.pad_sleft_key, keyboard_id}, HID_User::PAD_CIRCLE_LEFT);
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KeyMap::SetKeyMapping({Settings::values.pad_sup_key, keyboard_id}, HID_User::PAD_CIRCLE_UP);
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KeyMap::SetKeyMapping({Settings::values.pad_sdown_key, keyboard_id}, HID_User::PAD_CIRCLE_DOWN);
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}
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static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
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void ReloadSetKeymaps() override;
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private:
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GLFWwindow* m_render_window; ///< Internal GLFW render window
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int keyboard_id; ///< Device id of keyboard for use with KeyMap
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/// Device id of keyboard for use with KeyMap
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int keyboard_id;
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};
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